guards in place for when scoreboard_host.txt is not present
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parent
6a68e025ea
commit
94ed6c6c68
3 changed files with 11 additions and 5 deletions
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@ -35,7 +35,8 @@ class ScoreEntry:
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func _ready() -> void:
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func _ready() -> void:
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var file = File.new()
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var file = File.new()
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file.open("res://scoreboard_host.txt", File.READ)
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var result = file.open("res://scoreboard_host.txt", File.READ)
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if result == OK:
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server_host = file.get_line()
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server_host = file.get_line()
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file.close()
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file.close()
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@ -77,7 +77,7 @@ func _on_AnimationPlayer_animation_finished(anim_name):
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else:
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else:
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Game.change_map(LevelData.levels[Game.current_level].scene)
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Game.change_map(LevelData.levels[Game.current_level].scene)
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return
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return
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if Game.final_score > Game.old_high_score and not Debug.is_cheating:
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if Game.final_score > Game.old_high_score and not Debug.is_cheating and not ScoreBoard.server_host.empty():
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animation_player.play("submit_score_popup")
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animation_player.play("submit_score_popup")
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else:
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else:
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Fade.fade_out(Options.transition_speed_secs)
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Fade.fade_out(Options.transition_speed_secs)
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@ -77,6 +77,12 @@ func _refresh_scores() -> void:
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func _load_scores(level: String) -> void:
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func _load_scores(level: String) -> void:
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loaded_scores[level] = {}
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if ScoreBoard.server_host.empty():
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yield(get_tree(), "idle_frame")
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return
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var result: Dictionary = yield(ScoreBoard.get_scores(level), "completed")
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var result: Dictionary = yield(ScoreBoard.get_scores(level), "completed")
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if ScoreBoard.errored:
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if ScoreBoard.errored:
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#TODO: failure indication
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#TODO: failure indication
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@ -86,7 +92,6 @@ func _load_scores(level: String) -> void:
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_sorting_dict = result
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_sorting_dict = result
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players.sort_custom(self, "_sort_scores")
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players.sort_custom(self, "_sort_scores")
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loaded_scores[level] = {}
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for p in players:
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for p in players:
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loaded_scores[level][p] = result[p]
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loaded_scores[level][p] = result[p]
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