show deaths on marathon results, fix fade visual bug

This commit is contained in:
Haze Weathers 2024-03-08 13:34:00 -05:00
parent d62e08745f
commit 9435089f21
2 changed files with 55 additions and 44 deletions

View file

@ -9,11 +9,11 @@ func _ready() -> void:
Audio.play_music(load("res://audio/music/rumble_revolution_demo.ogg"))
score.text = score.text % Game.marathon_score
shards.text = shards.text % Game.marathon_shards
$"%Deaths".text = $"%Deaths".text % Game.marathon_deaths
Fade.fade_in()
func _input(event: InputEvent) -> void:
if Input.is_action_just_pressed("ui_accept"):
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
Game.change_map(load("res://menus/marathon_start.tscn"))