polish high score/score submit stuff
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2 changed files with 123 additions and 99 deletions
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@ -65,24 +65,32 @@ func show_final_score():
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func _on_AnimationPlayer_animation_finished(anim_name):
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if anim_name != "results":
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return
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if Game.marathon_mode:
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Game.current_level += 1
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if Game.current_level > LevelData.marathon_end:
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.change_scene(load("res://menus/marathon_results.tscn").instance())
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else:
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Game.change_map(LevelData.levels[Game.current_level].scene)
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return
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if Game.final_score > Game.old_high_score and not Debug.is_cheating and not ScoreBoard.server_host.empty():
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animation_player.play("submit_score_popup")
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else:
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.change_scene(LevelSelect.instance())
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match anim_name:
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"results":
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if Game.marathon_mode:
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Game.current_level += 1
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if Game.current_level > LevelData.marathon_end:
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yield(get_tree().create_timer(6.0), "timeout")
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.change_scene(load("res://menus/marathon_results.tscn").instance())
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else:
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Game.change_map(LevelData.levels[Game.current_level].scene)
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elif Game.final_score > Game.old_high_score:
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animation_player.play("high_score")
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else:
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yield(get_tree().create_timer(6.0), "timeout")
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.change_scene(LevelSelect.instance())
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"high_score":
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if not Debug.is_cheating and not ScoreBoard.server_host.empty():
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animation_player.play("submit_score_popup")
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else:
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yield(get_tree().create_timer(5.0), "timeout")
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.change_scene(LevelSelect.instance())
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func _on_YesSubmit_button_down() -> void:
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