implemented 3d text and fixed timer not working

This commit is contained in:
pennyrigate 2023-09-30 22:51:45 -04:00
parent 393b4b26c8
commit 935c47a46e

View file

@ -1,5 +1,7 @@
extends "res://maps/map.gd" extends "res://maps/map.gd"
const Text3D = preload("res://objects/hud/3d_text.tscn")
func _ready(): func _ready():
Game.current_sector = Vector2.ZERO Game.current_sector = Vector2.ZERO
@ -11,3 +13,11 @@ func _on_2600_entered_phase(phase):
$DelayedArrow3.start() $DelayedArrow3.start()
4: 4:
$ExitTimer.start() $ExitTimer.start()
var text_3d = Text3D.instance()
text_3d.anim = "victory"
self.add_child(text_3d)
func _on_ExitTimer_timeout():
Game.save()
Game.change_map(load("res://menus/level_select_scholar.tscn"))