select last-played level on level select screen
This commit is contained in:
parent
824b8751dc
commit
9333d5a61f
1 changed files with 1 additions and 1 deletions
|
@ -33,7 +33,7 @@ func _ready() -> void:
|
||||||
Fade.fade_in(Options.transition_speed_secs)
|
Fade.fade_in(Options.transition_speed_secs)
|
||||||
Audio.ac_music.stop()
|
Audio.ac_music.stop()
|
||||||
# set initial offset
|
# set initial offset
|
||||||
LevelData.levels[selected_level].save_id
|
selected_level = Game.current_level
|
||||||
var target_level = level_path.get_node(LevelData.levels[selected_level].save_id)
|
var target_level = level_path.get_node(LevelData.levels[selected_level].save_id)
|
||||||
if target_level != null:
|
if target_level != null:
|
||||||
player_position.offset = target_level.offset
|
player_position.offset = target_level.offset
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue