changed the way the fall sprite works
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929b63c454
10 changed files with 179 additions and 42 deletions
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@ -17,5 +17,11 @@ vframes = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="ActivationTimer" type="Timer" parent="."]
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autostart = true
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__meta__ = {
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"_editor_description_": "timer until the bubble can be broken by objects other than the player"
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}
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="body_entered" from="." to="." method="_on_Bubble_body_entered"]
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