changed the way the fall sprite works

This commit is contained in:
pennyrigate 2023-06-20 08:20:35 -04:00
parent 67e9a93b2b
commit 929b63c454
10 changed files with 179 additions and 42 deletions

View file

@ -17,5 +17,11 @@ vframes = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="ActivationTimer" type="Timer" parent="."]
autostart = true
__meta__ = {
"_editor_description_": "timer until the bubble can be broken by objects other than the player"
}
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_Bubble_body_entered"]