fix bug world a little

This commit is contained in:
Haze Weathers 2024-02-27 20:13:12 -05:00
parent 39fdf11807
commit 90d0ec86c0
4 changed files with 21 additions and 12 deletions

View file

@ -3,4 +3,5 @@ extends Area2D
func _on_Area2D_area_entered(area):
SceneManager.change_scene(load("res://menus/bug_world.tscn").instance())
Audio.ac_music.stop()
Game.change_map(load("res://menus/bug_world.tscn"))

View file

@ -31,7 +31,7 @@
[ext_resource path="res://maps/bug_teleporter.gd" type="Script" id=29]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 8, 4 )
extents = Vector2( 7.5, 20 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 224, 36 )
@ -75,7 +75,7 @@ position = Vector2( 24, 176 )
position = Vector2( 752, 8 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
position = Vector2( 8, 4 )
position = Vector2( 8.5, 20 )
shape = SubResource( 2 )
[node name="Area2D" type="Area2D" parent="."]

5
menus/bug_world.gd Normal file
View file

@ -0,0 +1,5 @@
extends Node2D
func _ready() -> void:
Fade.fade_in(Options.transition_speed_secs)

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=33 format=2]
[gd_scene load_steps=34 format=2]
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
[ext_resource path="res://objects/hud/3d_text.tscn" type="PackedScene" id=2]
@ -10,6 +10,7 @@
[ext_resource path="res://graphics/player/wriggle.png" type="Texture" id=8]
[ext_resource path="res://audio/music/BBBBBBBB.ogg" type="AudioStream" id=9]
[ext_resource path="res://objects/enemy/antlion.tscn" type="PackedScene" id=10]
[ext_resource path="res://menus/bug_world.gd" type="Script" id=11]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
@ -101,13 +102,13 @@ animations = [ {
"speed": 15.0
} ]
[sub_resource type="DynamicFont" id=8]
font_data = ExtResource( 3 )
[sub_resource type="SpatialMaterial" id=16]
albedo_color = Color( 0.105882, 0.34902, 0.509804, 1 )
metallic = 0.46
[sub_resource type="DynamicFont" id=8]
font_data = ExtResource( 3 )
[sub_resource type="TextMesh" id=17]
resource_local_to_scene = true
material = SubResource( 16 )
@ -117,6 +118,7 @@ pixel_size = 0.05
depth = 0.1
[node name="BugWorld" type="Node2D"]
script = ExtResource( 11 )
[node name="ColorRect" type="ColorRect" parent="."]
material = SubResource( 1 )
@ -132,7 +134,6 @@ texture = ExtResource( 8 )
position = Vector2( 89, 149 )
rotation = 0.785398
frames = SubResource( 24 )
frame = 4
playing = true
script = ExtResource( 5 )
speed = Vector2( 100, 100 )
@ -142,7 +143,6 @@ position = Vector2( 78, 67 )
rotation = 0.785398
scale = Vector2( -1, 1 )
frames = SubResource( 24 )
frame = 4
playing = true
script = ExtResource( 5 )
speed = Vector2( -100, -100 )
@ -151,7 +151,7 @@ speed = Vector2( -100, -100 )
position = Vector2( 181, 130 )
rotation = -0.785398
frames = SubResource( 24 )
frame = 3
frame = 5
playing = true
script = ExtResource( 5 )
speed = Vector2( 100, -100 )
@ -161,7 +161,7 @@ position = Vector2( 175, 22 )
rotation = 0.785398
scale = Vector2( -1, 1 )
frames = SubResource( 24 )
frame = 3
frame = 5
playing = true
script = ExtResource( 5 )
speed = Vector2( -100, -100 )
@ -169,17 +169,19 @@ speed = Vector2( -100, -100 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 192, 92 )
frames = SubResource( 35 )
frame = 8
playing = true
[node name="AnimatedSprite2" type="AnimatedSprite" parent="."]
position = Vector2( 37, 107 )
frames = SubResource( 35 )
frame = 8
playing = true
[node name="AnimatedSprite3" type="AnimatedSprite" parent="."]
position = Vector2( 222, 166 )
frames = SubResource( 35 )
frame = 9
frame = 7
playing = true
[node name="DeathSplatter" parent="." instance=ExtResource( 6 )]
@ -196,6 +198,7 @@ scale_amount = 1.0
margin_top = -26.0
margin_right = 256.0
margin_bottom = 166.0
text_material = SubResource( 16 )
anim = "bug world"
[node name="TextMesh" parent="3DText/Viewport" index="0"]