fixed sound sound test crash (fixes #192)
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8088322761
commit
90c51d8ce7
2 changed files with 6 additions and 10 deletions
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@ -8,11 +8,11 @@ onready var body = $SoundLabel/Label
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func _gui_input(event):
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if Input.is_action_just_pressed("ui_left"):
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current_selection -= 1
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if Input.is_action_just_pressed("ui_right"):
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elif Input.is_action_just_pressed("ui_right"):
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current_selection += 1
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if Input.is_action_just_pressed("ui_accept"):
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elif Input.is_action_just_pressed("ui_accept"):
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Audio.play_sound(sounds[current_selection],Audio.ac_collectible)
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if Input.is_action_just_pressed("ui_cancel"):
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elif Input.is_action_just_pressed("ui_cancel"):
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Audio.ac_music.stop()
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current_selection = posmod(current_selection,sounds.size())
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body.text = titles[current_selection]
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@ -48,9 +48,9 @@ shader_param/color_1 = Color( 0.501961, 1, 0.929412, 1 )
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shader_param/color_2 = Color( 0, 0.713726, 0.631373, 1 )
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shader_param/checker_size = Vector2( 32, 32 )
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shader_param/pan_speed = Vector2( 12, 0 )
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shader_param/cycle_speed = Vector2( 8, 0 )
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shader_param/cycle_alternation = Vector2( 2, 0 )
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shader_param/uv_transform = Transform2D( 0, 3, 2, 1, 0, 0 )
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shader_param/cycle_speed = Vector2( 9, 0 )
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shader_param/cycle_alternation = Vector2( 2, 1 )
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shader_param/uv_transform = Transform2D( 0, 3, 3, 1, 0, 0 )
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[sub_resource type="ShaderMaterial" id=12]
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shader = ExtResource( 2 )
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@ -107,7 +107,6 @@ material = SubResource( 12 )
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position = Vector2( 72, 152 )
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scale = Vector2( 2, 2 )
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frames = SubResource( 15 )
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frame = 1
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playing = true
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[node name="AnimatedSprite3" type="AnimatedSprite" parent="."]
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@ -115,7 +114,6 @@ material = SubResource( 12 )
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position = Vector2( 112, 152 )
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scale = Vector2( 2, 2 )
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frames = SubResource( 15 )
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frame = 1
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playing = true
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[node name="AnimatedSprite4" type="AnimatedSprite" parent="."]
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@ -123,7 +121,6 @@ material = SubResource( 12 )
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position = Vector2( 152, 152 )
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scale = Vector2( 2, 2 )
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frames = SubResource( 15 )
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frame = 1
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playing = true
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[node name="AnimatedSprite5" type="AnimatedSprite" parent="."]
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@ -131,7 +128,6 @@ material = SubResource( 12 )
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position = Vector2( 192, 152 )
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scale = Vector2( 2, 2 )
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frames = SubResource( 15 )
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frame = 1
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playing = true
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[node name="Music" type="TextureButton" parent="."]
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