Made some changes :)
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76 changed files with 889 additions and 36 deletions
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game.gd
10
game.gd
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@ -6,15 +6,23 @@ var current_sector = Vector2(0,0)
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onready var viewport_container = get_parent().get_node("Main/Control/ViewportContainer")
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#Collectibles
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var golds = 0
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var stars = 0
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var stars = [false,false,false,false,false]
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var shards = 0
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var score = 0
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#Audio Channels
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onready var ac_jump = $JumpSound
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onready var ac_collectible = $CollecitbleSound
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onready var ac_climb = $ClimbSound
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#Sounds
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onready var a_gold = preload("res://audio/sounds/snd_coin.ogg")
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onready var a_jump = preload("res://audio/sounds/jump.ogg")
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onready var a_star = preload("res://audio/sounds/a_jinjo.ogg")
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onready var a_shard = preload("res://audio/sounds/tempjingle.wav")
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onready var a_climb_up = preload("res://audio/sounds/a_climb.ogg")
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onready var a_climb_down = preload("res://audio/sounds/a_bmilc.ogg")
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onready var a_sword = preload("res://audio/sounds/sword.ogg")
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#Objects
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onready var block_text = preload("res://objects/hud/blocktext.tscn")
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func instance_node(node:PackedScene,x:float,y:float,parent):
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var Instance = node.instance()
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