Made some changes :)

This commit is contained in:
pennyrigate 2022-12-08 23:28:49 -05:00
parent 038935709f
commit 8f6a068eba
76 changed files with 889 additions and 36 deletions

10
game.gd
View file

@ -6,15 +6,23 @@ var current_sector = Vector2(0,0)
onready var viewport_container = get_parent().get_node("Main/Control/ViewportContainer")
#Collectibles
var golds = 0
var stars = 0
var stars = [false,false,false,false,false]
var shards = 0
var score = 0
#Audio Channels
onready var ac_jump = $JumpSound
onready var ac_collectible = $CollecitbleSound
onready var ac_climb = $ClimbSound
#Sounds
onready var a_gold = preload("res://audio/sounds/snd_coin.ogg")
onready var a_jump = preload("res://audio/sounds/jump.ogg")
onready var a_star = preload("res://audio/sounds/a_jinjo.ogg")
onready var a_shard = preload("res://audio/sounds/tempjingle.wav")
onready var a_climb_up = preload("res://audio/sounds/a_climb.ogg")
onready var a_climb_down = preload("res://audio/sounds/a_bmilc.ogg")
onready var a_sword = preload("res://audio/sounds/sword.ogg")
#Objects
onready var block_text = preload("res://objects/hud/blocktext.tscn")
func instance_node(node:PackedScene,x:float,y:float,parent):
var Instance = node.instance()