diff --git a/maps/test_room.tscn b/maps/test_room.tscn index 5d1fba0..8ba4493 100644 --- a/maps/test_room.tscn +++ b/maps/test_room.tscn @@ -1,12 +1,12 @@ [gd_scene load_steps=32 format=2] +[ext_resource path="res://objects/enemy/super_slime.tscn" type="PackedScene" id=1] [ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2] [ext_resource path="res://tilesets/t_mountain.tres" type="TileSet" id=3] [ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=4] [ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=5] [ext_resource path="res://objects/environment/moving_platform/moving_platform.tscn" type="PackedScene" id=6] [ext_resource path="res://graphics/backgrounds/canopy.png" type="Texture" id=7] -[ext_resource path="res://objects/environment/turret/turret.tscn" type="PackedScene" id=8] [ext_resource path="res://tilesets/t_laboratory.tres" type="TileSet" id=9] [ext_resource path="res://objects/enemy/slime.tscn" type="PackedScene" id=10] [ext_resource path="res://maps/map.gd" type="Script" id=11] @@ -288,7 +288,7 @@ cell_size = Vector2( 8, 8 ) collision_layer = 32 collision_mask = 0 format = 1 -tile_data = PoolIntArray( 196623, 1, 1, 196624, 1, 2, 196625, 1, 2, 196626, 1, 3, 262159, 1, 65537, 262160, 1, 65538, 262161, 1, 65538, 262162, 1, 65539, 327695, 1, 131073, 327696, 1, 131074, 327697, 1, 131074, 327698, 1, 131075, 393237, 0, 1, 393238, 0, 2, 393239, 0, 2, 393240, 0, 2, 393241, 0, 3, 458775, 0, 1, 458776, 0, 2, 458777, 0, 2, 458778, 0, 2, 458779, 0, 3, 524308, 0, 1, 524309, 0, 2, 524310, 0, 2, 524311, 0, 2, 524312, 0, 2, 524313, 0, 2, 524314, 0, 2, 524315, 0, 3, 589838, 2, 1, 589839, 2, 2, 589840, 2, 2, 589841, 2, 2, 589842, 2, 3, 655374, 2, 65537, 655375, 2, 65538, 655376, 2, 65538, 655377, 2, 65538, 655378, 2, 65539, 720910, 2, 65537, 720911, 2, 65538, 720912, 2, 65538, 720913, 2, 65538, 720914, 2, 65539, 786446, 2, 131073, 786447, 2, 131074, 786448, 2, 131074, 786449, 2, 131074, 786450, 2, 131075, 1114126, 0, 1, 1114127, 0, 2, 1114128, 0, 2, 1114129, 0, 3, 1245205, 2, 1, 1245206, 2, 2, 1245207, 2, 2, 1245208, 2, 3, 1310738, 2, 1, 1310739, 2, 2, 1310740, 2, 2, 1310741, 2, 65538, 1310742, 2, 65538, 1310743, 2, 65538, 1310744, 2, 65539, 1376272, 2, 196609, 1376273, 2, 196610, 1376274, 2, 131074, 1376275, 2, 131074, 1376276, 2, 131074, 1376277, 2, 131074, 1376278, 2, 131074, 1376279, 2, 131074, 1376280, 2, 131075 ) +tile_data = PoolIntArray( 196623, 1, 1, 196624, 1, 2, 196625, 1, 2, 196626, 1, 3, 262159, 1, 65537, 262160, 1, 65538, 262161, 1, 65538, 262162, 1, 65539, 327695, 1, 131073, 327696, 1, 131074, 327697, 1, 131074, 327698, 1, 131075, 393237, 0, 1, 393238, 0, 2, 393239, 0, 2, 393240, 0, 2, 393241, 0, 3, 458775, 0, 1, 458776, 0, 2, 458777, 0, 2, 458778, 0, 2, 458779, 0, 3, 524308, 0, 1, 524309, 0, 2, 524310, 0, 2, 524311, 0, 2, 524312, 0, 2, 524313, 0, 2, 524314, 0, 2, 524315, 0, 3, 589838, 2, 1, 589839, 2, 2, 589840, 2, 2, 589841, 2, 2, 589842, 2, 3, 655374, 2, 65537, 655375, 2, 65538, 655376, 2, 65538, 655377, 2, 65538, 655378, 2, 65539, 720910, 2, 65537, 720911, 2, 65538, 720912, 2, 65538, 720913, 2, 65538, 720914, 2, 65539, 786446, 2, 131073, 786447, 2, 131074, 786448, 2, 131074, 786449, 2, 131074, 786450, 2, 131075 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="LabTiles"] autoplay = "electricity" @@ -306,7 +306,10 @@ left_up_boundary = 4.0 right_down_boundary = 4.0 move_direction = 1 -[node name="Turret" parent="." instance=ExtResource( 8 )] -position = Vector2( 208, 128 ) +[node name="SuperSlime" parent="." instance=ExtResource( 1 )] +position = Vector2( 200, 168 ) +left_boundary = 3.0 +right_boundary = 4.0 +jump_distance = 4.0 [editable path="RollingFiend"] diff --git a/objects/enemy/super_slime.gd b/objects/enemy/super_slime.gd new file mode 100644 index 0000000..8733f7b --- /dev/null +++ b/objects/enemy/super_slime.gd @@ -0,0 +1,85 @@ +tool +extends "res://objects/enemy/enemy.gd" + + +export var left_boundary: float = 0.0 +export var right_boundary: float = 0.0 +export var direction: float = 1.0 +export var speed: float = 50.0 +export var jump_distance: float = 0.0 +export var jump_speed: float = 50.0 + +var _jumping: bool = false +var _jump_direction: float = -1.0 + +onready var hitbox: Area2D = $Hitbox +onready var sprite: AnimatedSprite = $Hitbox/Sprite +onready var detect_player_cast: RayCast2D = $"%DetectPlayerCast" + + +func _ready() -> void: + if Engine.editor_hint: + return + left_boundary *= 8.0 + right_boundary *= 8.0 + jump_distance *= 8.0 + detect_player_cast.cast_to = Vector2(0.0, -jump_distance) + speed *= Game.enemy_speed_factor + + +func _physics_process(delta: float) -> void: + if Engine.editor_hint: + return + # check for player and jump + if detect_player_cast.is_colliding(): + _jumping = true + # move if not jumping + if _jumping: + hitbox.position.y += _jump_direction * jump_speed * delta + if hitbox.position.y >= 8.0: + hitbox.position.y = 0.0 + _jump_direction = -1.0 + hitbox.scale.y = 1.0 + _jumping = false + elif hitbox.position.y <= -jump_distance - 8.0: + hitbox.position.y = -jump_distance + _jump_direction = 1.0 + hitbox.scale.y = -1.0 + _jumping = false + else: + hitbox.position.x += direction * speed * delta + if hitbox.position.x >= right_boundary: + hitbox.position.x = right_boundary + direction = -1.0 + sprite.flip_h = true + elif hitbox.position.x <= -left_boundary: + hitbox.position.x = -left_boundary + direction = 1.0 + sprite.flip_h = false + + +func _process(delta: float) -> void: + if Engine.editor_hint and Engine.get_frames_drawn() % 10 == 0: + update() + + +func _draw() -> void: + if Engine.editor_hint: + # bottom travel zone + draw_line( + Vector2(-left_boundary * 8.0, 4.0), + Vector2(right_boundary * 8.0 + 8.0, 4.0), + Color(0.4, 0.2, 0.6, 0.75), 1.01, false + ) + # top travel zone + draw_line( + Vector2(-left_boundary * 8.0, -jump_distance * 8.0 - 4.0), + Vector2(right_boundary * 8.0 + 8.0, -jump_distance * 8.0 - 4.0), + Color(0.4, 0.2, 0.6, 0.75), 1.01, false + ) + # jump line + draw_line( + Vector2(4.0, 4.0), + Vector2(4.0, -jump_distance * 8.0 - 4.0), + Color(0.4, 0.2, 0.6, 0.75), 1.01, false + ) diff --git a/objects/enemy/super_slime.tscn b/objects/enemy/super_slime.tscn new file mode 100644 index 0000000..ccc9d60 --- /dev/null +++ b/objects/enemy/super_slime.tscn @@ -0,0 +1,57 @@ +[gd_scene load_steps=10 format=2] + +[ext_resource path="res://objects/enemy/super_slime.gd" type="Script" id=1] +[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=2] +[ext_resource path="res://graphics/enemy/pal_slime_purple.png" type="Texture" id=3] +[ext_resource path="res://graphics/enemy/slime.png" type="Texture" id=4] + +[sub_resource type="ShaderMaterial" id=4] +shader = ExtResource( 2 ) +shader_param/border_color = Color( 0, 0, 0, 1 ) +shader_param/border_corners = false +shader_param/palette = ExtResource( 3 ) + +[sub_resource type="AtlasTexture" id=2] +atlas = ExtResource( 4 ) +region = Rect2( 0, 0, 13, 13 ) + +[sub_resource type="AtlasTexture" id=3] +atlas = ExtResource( 4 ) +region = Rect2( 13, 0, 13, 13 ) + +[sub_resource type="SpriteFrames" id=5] +animations = [ { +"frames": [ SubResource( 2 ), SubResource( 3 ) ], +"loop": true, +"name": "default", +"speed": 7.0 +} ] + +[sub_resource type="RectangleShape2D" id=6] +extents = Vector2( 4, 4 ) + +[node name="SuperSlime" type="Node2D"] +script = ExtResource( 1 ) +blood = false +jump_speed = 100.0 + +[node name="Hitbox" type="Area2D" parent="."] + +[node name="Sprite" type="AnimatedSprite" parent="Hitbox"] +material = SubResource( 4 ) +position = Vector2( 4, 3 ) +frames = SubResource( 5 ) +playing = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] +position = Vector2( 4, 4 ) +shape = SubResource( 6 ) + +[node name="DetectPlayerCast" type="RayCast2D" parent="Hitbox"] +unique_name_in_owner = true +position = Vector2( 4, 0 ) +enabled = true +cast_to = Vector2( 0, -16 ) +collision_mask = 128 + +[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]