fixed bug where arrows wouldnt spawn when player was on a different y sector
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2 changed files with 5 additions and 2 deletions
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@ -10,7 +10,7 @@ var direction = 1.0
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#Edge to check culling, if this edge is offscreen, delete the arrow
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onready var cull_edge = Vector2(5 * direction,0)
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onready var player = get_parent().get_node("Player")
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onready var initial_sector = Game.get_sector(player.global_position)
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onready var initial_sector = Game.current_sector
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func _ready():
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#Flip depending on direction
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