took kinematicbody2D off of collision layers
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2 changed files with 40 additions and 22 deletions
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@ -651,7 +651,7 @@ _data = [ Vector2( 0, 1 ), 0.0, -0.113537, 0, 0, Vector2( 1, 0 ), -3.35032, 0.0,
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_data = [ Vector2( 0, 1 ), 0.0, -0.0636948, 0, 0, Vector2( 1, 0 ), -3.43886, 0.0, 0, 0 ]
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_data = [ Vector2( 0, 1 ), 0.0, -0.0636948, 0, 0, Vector2( 1, 0 ), -3.43886, 0.0, 0, 0 ]
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[node name="Player" type="KinematicBody2D"]
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[node name="Player" type="KinematicBody2D"]
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collision_layer = 2
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collision_layer = 0
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collision_mask = 7
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collision_mask = 7
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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max_fall_speed = 255.0
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max_fall_speed = 255.0
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