fool that pesky ol' oxygen timer into rendering on a higher z-layer :3 (closes #129)
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2 changed files with 6 additions and 2 deletions
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@ -52,7 +52,7 @@ onready var ladder_detector: RayCast2D = $"%LadderDetector"
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onready var death_splatter_position: Position2D = $"%DeathSplatterPosition"
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onready var pushable_detector: RayCast2D = $"%PushableDetector"
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onready var oxygen_timer = $OxygenTimer
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onready var low_oxygen_label = $LowOxygenLabel
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onready var low_oxygen_label = $"%LowOxygenLabel"
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onready var edge_detector = $Graphics/EdgeDetector
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onready var body_shape: CollisionShape2D = $"%BodyShape"
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