fix collectibles not working

This commit is contained in:
Haze Weathers 2023-05-16 23:25:19 -04:00
parent ca947c2f09
commit 8d2c0248e1
3 changed files with 3 additions and 3 deletions

View file

@ -8,7 +8,7 @@ func _ready():
func _on_Area2D_body_entered(body): func _on_Area2D_body_entered(body):
#Collect #Collect
if body.is_in_group("player_hitbox"): if body.is_in_group("player"):
Audio.play_shard_sound() Audio.play_shard_sound()
Game.score += 500 Game.score += 500
Game.shards += value Game.shards += value

View file

@ -28,7 +28,7 @@ func _set_color(value):
func _on_Area2D_body_entered(body): func _on_Area2D_body_entered(body):
#Collect #Collect
if body.is_in_group("player_hitbox"): if body.is_in_group("player"):
Audio.play_sound(Audio.a_star,Audio.ac_collectible) Audio.play_sound(Audio.a_star,Audio.ac_collectible)
Game.score += 100 Game.score += 100
Game.stars[color] = true Game.stars[color] = true

View file

@ -54,7 +54,7 @@ script = ExtResource( 3 )
material = SubResource( 10 ) material = SubResource( 10 )
position = Vector2( -1, -3 ) position = Vector2( -1, -3 )
frames = SubResource( 8 ) frames = SubResource( 8 )
frame = 3 frame = 2
playing = true playing = true
centered = false centered = false