tube transport! also 3-block jump marginally easier

This commit is contained in:
Haze Weathers 2023-01-22 22:24:50 -05:00
parent 4d13d2932c
commit 8c60bbf293
6 changed files with 101 additions and 123 deletions

View file

@ -1,117 +1,17 @@
[gd_scene load_steps=15 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://maps/map.gd" type="Script" id=1]
[ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=2]
[ext_resource path="res://graphics/backgrounds/factory.png" type="Texture" id=3]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=4]
[ext_resource path="res://tilesets/t_factory.tres" type="TileSet" id=5]
[ext_resource path="res://graphics/player/pal_sword.png" type="Texture" id=6]
[ext_resource path="res://scripts/recolor_border.shader" type="Shader" id=7]
[ext_resource path="res://graphics/player/sg_doublejump.png" type="Texture" id=8]
[ext_resource path="res://objects/environment/tube/tube_entrance.tscn" type="PackedScene" id=6]
[ext_resource path="res://objects/environment/tube/tube_exit.tscn" type="PackedScene" id=7]
[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=9]
[ext_resource path="res://objects/environment/turret/turret.tscn" type="PackedScene" id=10]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 7 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
shader_param/palette = ExtResource( 6 )
[sub_resource type="GDScript" id=4]
script/source = "extends Sprite
var dir = 1.0
onready var po = position.x
func _physics_process(delta):
position.x += dir * 120.0 * delta
if position.x > 256.0:
dir = -1.0
scale.x = -1.0
if position.x < po:
dir = 1.0
scale.x = 1.0
"
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:flip_h")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:flip_v")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath(".:rotation_degrees")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=3]
resource_name = "spin"
length = 0.8
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 0, 1, 0, 1, 0, 1 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0.0, 90.0, 180.0, 270.0 ]
}
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 8, 16 )
[node name="Map" type="Node2D" groups=["map"]]
script = ExtResource( 1 )
@ -160,6 +60,7 @@ texture = ExtResource( 3 )
centered = false
[node name="Camera2D" parent="." instance=ExtResource( 2 )]
scroll_v = true
[node name="Player" parent="." instance=ExtResource( 4 )]
position = Vector2( 24, 136 )
@ -167,24 +68,11 @@ __meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 1 )
position = Vector2( 124, 92 )
texture = ExtResource( 8 )
hframes = 2
script = SubResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Sprite"]
autoplay = "spin"
playback_speed = 2.0
anims/RESET = SubResource( 2 )
anims/spin = SubResource( 3 )
[node name="Ground" type="TileMap" parent="."]
tile_set = ExtResource( 5 )
cell_size = Vector2( 8, 8 )
format = 1
tile_data = PoolIntArray( -65523, 1610612739, 0, -65512, 1610612738, 0, -65509, 1610612737, 0, -65508, 1610612737, 0, -65507, 1610612737, 0, -65506, 1610612737, 0, -65505, 1610612737, 0, -65504, 1610612737, 0, -65503, 1610612737, 0, -65502, 1610612737, 0, 13, 1610612739, 0, 65549, 1610612739, 0, 65554, 0, 0, 65555, 0, 2, 65556, 0, 0, 131085, 1610612739, 0, 131090, -1073741824, 2, 131091, 0, 65536, 131092, -1073741824, 2, 131096, 3, 0, 196621, 1610612739, 0, 196626, 0, 0, 196627, 0, 2, 196628, 0, 0, 196632, 3, 0, 262145, 1610612738, 0, 262148, 1, 0, 262149, 1, 0, 262150, 1, 0, 262151, 1, 0, 262152, 1, 0, 262153, 1, 0, 262154, 1, 0, 262155, 1, 0, 262156, 1, 0, 262157, 2, 0, 262168, 3, 0, 327696, 1610612738, 0, 327699, 1, 0, 327700, 1, 0, 327701, 1, 0, 327702, 1, 0, 327703, 1, 0, 327704, 2, 0, 393233, 0, 65536, 393241, 0, 0, 458753, 1610612739, 0, 524289, 1610612739, 0, 524298, 0, 0, 524299, 0, 2, 524300, 0, 2, 524301, 0, 0, 589825, 1610612739, 0, 655361, 1610612739, 0, 655365, 0, 1, 655366, 1610612736, 2, 655367, 1610612736, 2, 655368, 1610612736, 2, 655369, 1610612736, 2, 655370, 0, 3, 655374, 1610612738, 0, 655377, 1, 0, 655378, 1, 0, 655379, 1, 0, 655380, 1, 0, 655381, 1, 0, 655382, 1, 0, 655383, 1, 0, 655384, 1, 0, 655385, 1, 0, 655386, 1, 0, 655387, 1, 0, 655388, 1, 0, 655389, 1, 0, 655390, 1, 0, 655391, 1, 0, 720897, 1610612739, 0, 786433, 1610612739, 0, 851969, 1610612739, 0, 851982, 1610612739, 0, 917518, 1610612739, 0, 983054, 1610612739, 0, 1048590, 1610612739, 0, 1114122, 0, 0, 1114123, 0, 2, 1114124, 0, 2, 1114125, 0, 0, 1114126, 1610612739, 0, 1179658, -1073741824, 2, 1179659, 0, 65536, 1179660, 0, 65536, 1179661, -1073741824, 2, 1179662, 1610612739, 0, 1245194, 0, 0, 1245195, 0, 2, 1245196, 0, 2, 1245197, 0, 0, 1245198, 1610612739, 0, 1310721, 0, 1, 1310722, 0, 2, 1310723, 0, 2, 1310724, 0, 2, 1310725, 0, 2, 1310726, 0, 2, 1310727, 0, 2, 1310728, 0, 2, 1310729, 0, 3, 1310734, 1610612739, 0, 1376270, 1610612739, 0, 1441806, 1610612739, 0, 1507342, 1610612739, 0 )
tile_data = PoolIntArray( -65523, 1610612739, 0, -65512, 1610612738, 0, -65509, 1610612737, 0, -65508, 1610612737, 0, -65507, 1610612737, 0, -65506, 1610612737, 0, -65505, 1610612737, 0, -65504, 1610612737, 0, -65503, 1610612737, 0, -65502, 1610612737, 0, 13, 1610612739, 0, 65549, 1610612739, 0, 65554, 0, 0, 65555, 0, 2, 65556, 0, 0, 131085, 1610612739, 0, 131090, -1073741824, 2, 131091, 0, 65536, 131092, -1073741824, 2, 131096, 3, 0, 196621, 1610612739, 0, 196626, 0, 0, 196627, 0, 2, 196628, 0, 0, 196632, 3, 0, 262145, 1610612738, 0, 262148, 1, 0, 262149, 1, 0, 262150, 1, 0, 262151, 1, 0, 262152, 1, 0, 262153, 1, 0, 262154, 1, 0, 262155, 1, 0, 262156, 1, 0, 262157, 2, 0, 262168, 3, 0, 327696, 1610612738, 0, 327699, 1, 0, 327700, 1, 0, 327701, 1, 0, 327702, 1, 0, 327703, 1, 0, 327704, 2, 0, 393233, 0, 65536, 393241, 0, 0, 458753, 1610612739, 0, 524289, 1610612739, 0, 524292, 1610612738, 0, 524295, 1, 0, 524296, 1, 0, 524297, 1, 0, 524298, 1, 0, 524299, 1, 0, 524300, 1, 0, 524301, 1, 0, 524302, 1, 0, 524303, 1, 0, 524304, 1, 0, 524305, 1, 0, 524306, 1, 0, 524307, 1, 0, 524308, 1, 0, 524309, -1073741822, 0, 589825, 1610612739, 0, 655361, 1610612739, 0, 720897, 1610612739, 0, 720900, 3, 0, 720917, 3, 0, 786433, 1610612739, 0, 786436, 3, 0, 786453, 3, 0, 851969, 1610612739, 0, 851989, 3, 0, 917517, 1, 0, 917518, 1, 0, 917519, 1, 0, 917520, 1, 0, 917521, 1, 0, 917522, 1, 0, 917523, 1, 0, 917524, 1, 0, 917525, 2, 0, 1114122, 0, 0, 1114123, 0, 2, 1114124, 0, 2, 1114125, 0, 0, 1179658, -1073741824, 2, 1179659, 0, 65536, 1179660, 0, 65536, 1179661, -1073741824, 2, 1245194, 0, 0, 1245195, 0, 2, 1245196, 0, 2, 1245197, 0, 0, 1310721, 0, 1, 1310722, 0, 2, 1310723, 0, 2, 1310724, 0, 2, 1310725, 0, 2, 1310726, 0, 2, 1310727, 0, 2, 1310728, 0, 2, 1310729, 0, 3 )
[node name="Ladder2" type="TileMap" parent="."]
tile_set = ExtResource( 5 )
@ -197,6 +85,31 @@ position = Vector2( 56, 136 )
scale = Vector2( 1, 3 )
[node name="Turret" parent="." instance=ExtResource( 10 )]
position = Vector2( 96, 72 )
position = Vector2( 96, 160 )
[node name="Area2D" type="Area2D" parent="."]
position = Vector2( 8, 160 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0, -16 )
shape = SubResource( 5 )
[node name="TubeEntrance" parent="." instance=ExtResource( 6 )]
position = Vector2( 104, 120 )
[node name="TubeEntrance2" parent="." instance=ExtResource( 6 )]
position = Vector2( 176, 120 )
direction = Vector2( 0, -1 )
[node name="TubeEntrance3" parent="." instance=ExtResource( 6 )]
position = Vector2( 176, 72 )
direction = Vector2( -1, 0 )
[node name="TubeEntrance4" parent="." instance=ExtResource( 6 )]
position = Vector2( 40, 72 )
direction = Vector2( 0, 1 )
[node name="TubeExit" parent="." instance=ExtResource( 7 )]
position = Vector2( 40, 104 )
[connection signal="tree_entered" from="Sectors" to="Sectors" method="set_visible" binds= [ false ]]

View file

@ -0,0 +1,10 @@
extends Area2D
export var speed = 120.0
export var direction = Vector2.RIGHT
func _on_TubeEntrance_area_entered(area):
if area.is_in_group("player"):
var player = area.get_parent()
player.global_position = global_position + Vector2(4.0, 4.0)
player.enter_transport(speed, direction)

View file

@ -0,0 +1,16 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://objects/environment/tube/tube_entrance.gd" type="Script" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 4 )
[node name="TubeEntrance" type="Area2D"]
monitorable = false
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape2D" parent="."]
position = Vector2( 4, 4 )
shape = SubResource( 1 )
[connection signal="area_entered" from="." to="." method="_on_TubeEntrance_area_entered"]

View file

@ -0,0 +1,5 @@
extends Area2D
func _on_TubeExit_area_entered(area):
if area.is_in_group("player"):
area.get_parent().exit_transport()

View file

@ -0,0 +1,16 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://objects/environment/tube/tube_exit.gd" type="Script" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 4 )
[node name="TubeExit" type="Area2D"]
monitorable = false
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape2D" parent="."]
position = Vector2( 4, 4 )
shape = SubResource( 1 )
[connection signal="area_entered" from="." to="." method="_on_TubeExit_area_entered"]

View file

@ -14,7 +14,7 @@ onready var dust_particles = $DustParticles
#Map
onready var map = get_owner()
##States
enum State {IDLE,WALK,JUMP,FALL,STUNNED,CLIMB,SWORD,SHOOT,INACTIVE}
enum State {IDLE,WALK,JUMP,FALL,STUNNED,CLIMB,SWORD,SHOOT,INACTIVE,TRANSPORT}
var current_state = State.IDLE
##Runtime
var axis = Vector2.ZERO #Current direction being held
@ -25,10 +25,12 @@ var walk_speed = 50
var gravity = 12
var jump_pressure = 0
var jump_force = 150
var doublejump_force = 120
var doublejump_force = 122
var current_ladder = null #Used for checking climbing every frame instead of area entered
var can_doublejump = true
var can_move_in_air = false
var transport_speed = 0.0
var transport_direction = Vector2.ZERO
#Positions
var arrowpos = Vector2(5,3)
##Preload
@ -70,6 +72,10 @@ func _physics_process(delta):
continue
State.SHOOT:
_process_shoot()
continue
State.TRANSPORT:
_process_transport(delta)
return
#Gravity
if current_state != State.CLIMB:
@ -199,6 +205,9 @@ func _process_shoot():
return
move(walk_speed,0,true)
func _process_transport(delta):
position += transport_direction * transport_speed * delta
func spawn_arrow():
Game.play_sound(Game.a_shoot,Game.ac_jump)
var arrow = ArrowProjectile.instance()
@ -269,6 +278,15 @@ func check_ladder():
#Move the raycast
#climb_ray.position.x = 4 * sprite.scale.x
func enter_transport(speed, direction):
transport_speed = speed
transport_direction = direction
current_state = State.TRANSPORT
anims.play("doublejump")
func exit_transport():
current_state = State.FALL
func die():
if current_state == State.INACTIVE:
return