cops only shoot characters on the same screen as them (fixes issue #79)

This commit is contained in:
pennyrigate 2023-04-13 11:12:42 -04:00
parent 3e51a5062f
commit 8ac962d855

View file

@ -44,6 +44,7 @@ func _physics_process(delta):
# check for player in raycast # check for player in raycast
var collider = shoot_cast.get_collider() var collider = shoot_cast.get_collider()
if collider != null && (collider.is_in_group("player") or collider.is_in_group("msx")): if collider != null && (collider.is_in_group("player") or collider.is_in_group("msx")):
if Game.get_sector(global_position) == Game.get_sector(collider.global_position):
# kill player and enter shooting state temporarily # kill player and enter shooting state temporarily
collider.get_parent().die() collider.get_parent().die()
# play sound # play sound
@ -61,8 +62,8 @@ func _physics_process(delta):
# set line point to point of collision # set line point to point of collision
var hit_x = shoot_line.to_local(hit_position).x var hit_x = shoot_line.to_local(hit_position).x
shoot_line.points[1].x = hit_x shoot_line.points[1].x = hit_x
# shoot_line.visible = true # shoot_line.visible = true
# get_tree().create_timer(0.05, false).connect("timeout", shoot_line, "set_visible", [false], CONNECT_DEFERRED) # get_tree().create_timer(0.05, false).connect("timeout", shoot_line, "set_visible", [false], CONNECT_DEFERRED)
# move and play sparks # move and play sparks
sparks.global_position = hit_position sparks.global_position = hit_position
sparks.emitting = true sparks.emitting = true