fix skelarcher bone particles throwing physics errors

This commit is contained in:
Haze Weathers 2023-01-21 14:23:30 -05:00
parent e0c4bf6077
commit 8a4021c68a

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@ -42,5 +42,5 @@ func die():
bone.angular_velocity = rand_range(-PI*2.0, PI*2.0) bone.angular_velocity = rand_range(-PI*2.0, PI*2.0)
var timer = get_tree().create_timer(3.0 + rand_range(0.0, 1.0), false) var timer = get_tree().create_timer(3.0 + rand_range(0.0, 1.0), false)
timer.connect("timeout", bone, "queue_free") timer.connect("timeout", bone, "queue_free")
get_parent().add_child(bone) get_parent().call_deferred("add_child", bone)
.die() # call rest of enemy.gd die() funciton .die() # call rest of enemy.gd die() funciton