the options screen is 𝔞𝔩𝔦𝔳𝔢.

This commit is contained in:
Haze Weathers 2023-03-08 04:01:48 -05:00
parent 99fd0f6473
commit 89b4bc045e
12 changed files with 327 additions and 120 deletions

View file

@ -1,5 +1,7 @@
extends CanvasLayer
onready var options_screen = $OptionsScreen
# Called when the node enters the scene tree for the first time.
func _ready():
get_tree().paused = true
@ -24,6 +26,10 @@ func _on_Restart_pressed():
queue_free()
func _on_Settings_pressed():
options_screen.focus()
func _on_ExitLevel_pressed():
get_tree().paused = false
Game.change_map(load("res://maps/level_select.tscn"))