level complete victory sound
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parent
a7f00ddde7
commit
899a985643
4 changed files with 18 additions and 2 deletions
BIN
audio/sounds/victory.ogg
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BIN
audio/sounds/victory.ogg
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audio/sounds/victory.ogg.import
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15
audio/sounds/victory.ogg.import
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@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/victory.ogg-ae7a84262871a5770722a95b21a7cb57.oggstr"
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[deps]
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source_file="res://audio/sounds/victory.ogg"
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dest_files=[ "res://.import/victory.ogg-ae7a84262871a5770722a95b21a7cb57.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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@ -35,6 +35,7 @@ const a_rainbow_laser = preload("res://audio/sounds/rainbow_laser.ogg")
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const a_spaghetti = preload("res://audio/sounds/spaghetti.ogg")
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const a_spaghetti = preload("res://audio/sounds/spaghetti.ogg")
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const a_good_job = preload("res://audio/sounds/good_job.ogg")
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const a_good_job = preload("res://audio/sounds/good_job.ogg")
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const a_2600_charge = preload("res://audio/sounds/2600_charge.ogg")
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const a_2600_charge = preload("res://audio/sounds/2600_charge.ogg")
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const a_victory = preload("res://audio/sounds/victory.ogg")
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#Plays a sound
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#Plays a sound
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func play_sound(snd,player):
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func play_sound(snd,player):
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@ -24,7 +24,7 @@ func _on_Area2D_area_entered(area):
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var player = area.get_parent()
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var player = area.get_parent()
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player.state_chart.send_event("start_teleport")
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player.state_chart.send_event("start_teleport")
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player.connect("teleport_finished", self, "_on_player_teleport_finished")
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player.connect("teleport_finished", self, "_on_player_teleport_finished")
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Audio.ac_music.stop()
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Audio.play_music(Audio.a_victory)
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func _on_player_teleport_finished():
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func _on_player_teleport_finished():
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Game.tally_scores()
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Game.tally_scores()
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@ -34,7 +34,7 @@ func _on_player_teleport_finished():
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text.anim = "level complete"
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text.anim = "level complete"
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yield(get_tree(), "idle_frame")
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yield(get_tree(), "idle_frame")
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hud.add_child(text)
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hud.add_child(text)
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yield(get_tree().create_timer(1.0, false), "timeout")
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yield(get_tree().create_timer(2.0, false), "timeout")
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Fade.fade_out(0.4)
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Fade.fade_out(0.4)
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yield(Fade, "fade_finished")
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yield(Fade, "fade_finished")
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