level complete victory sound
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a7f00ddde7
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899a985643
4 changed files with 18 additions and 2 deletions
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@ -24,7 +24,7 @@ func _on_Area2D_area_entered(area):
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var player = area.get_parent()
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player.state_chart.send_event("start_teleport")
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player.connect("teleport_finished", self, "_on_player_teleport_finished")
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Audio.ac_music.stop()
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Audio.play_music(Audio.a_victory)
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func _on_player_teleport_finished():
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Game.tally_scores()
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@ -34,7 +34,7 @@ func _on_player_teleport_finished():
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text.anim = "level complete"
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yield(get_tree(), "idle_frame")
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hud.add_child(text)
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yield(get_tree().create_timer(1.0, false), "timeout")
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yield(get_tree().create_timer(2.0, false), "timeout")
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Fade.fade_out(0.4)
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yield(Fade, "fade_finished")
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