player can now be killed by death tiles directly

This commit is contained in:
pennyrigate 2023-02-07 00:20:56 -05:00
parent 9552fee802
commit 89671b3ca9
3 changed files with 18 additions and 3 deletions

View file

@ -1,9 +1,12 @@
[gd_resource type="TileSet" load_steps=4 format=2]
[gd_resource type="TileSet" load_steps=5 format=2]
[ext_resource path="res://graphics/tiles/water.tres" type="Texture" id=1]
[ext_resource path="res://graphics/tiles/spike.png" type="Texture" id=2]
[ext_resource path="res://graphics/tiles/water_bottom.png" type="Texture" id=3]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[resource]
0/name = "water.tres 0"
0/texture = ExtResource( 1 )
@ -36,9 +39,16 @@
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape = SubResource( 1 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/shape_one_way_margin = 1.0
1/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
1/z_index = 0
2/name = "spike.png 2"
2/texture = ExtResource( 2 )