player can now be killed by death tiles directly

This commit is contained in:
pennyrigate 2023-02-07 00:20:56 -05:00
parent 9552fee802
commit 89671b3ca9
3 changed files with 18 additions and 3 deletions

View file

@ -354,3 +354,6 @@ func _on_SwordArea_area_entered(area):
return
else:
target.die()
func _on_Area2D_body_entered(body):
if body.is_in_group("death"): die()