restart level call deferred
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3247a67e96
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5 changed files with 20 additions and 21 deletions
24
game.gd
24
game.gd
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@ -23,19 +23,19 @@ onready var ac_die = $DieSound
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onready var ac_music = $Music
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onready var ac_cheat = $CodeEntrySound
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#Sounds
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onready var a_gold = preload("res://audio/sounds/gold.wav")
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onready var a_arrow = preload("res://audio/sounds/a_egg_collect.ogg")
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onready var a_jump = preload("res://audio/sounds/jump.ogg")
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onready var a_star = preload("res://audio/sounds/a_jinjo.ogg")
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onready var a_shard = preload("res://audio/sounds/tempjingle.wav")
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onready var a_climb_up = preload("res://audio/sounds/a_climb.ogg")
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onready var a_climb_down = preload("res://audio/sounds/a_bmilc.ogg")
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onready var a_sword = preload("res://audio/sounds/sword.ogg")
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onready var a_doublejump = preload("res://audio/sounds/a_bree.wav")
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onready var a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg")
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onready var a_die = preload("res://audio/sounds/die.wav")
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const a_gold = preload("res://audio/sounds/gold.wav")
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const a_arrow = preload("res://audio/sounds/a_egg_collect.ogg")
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const a_jump = preload("res://audio/sounds/jump.ogg")
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const a_star = preload("res://audio/sounds/a_jinjo.ogg")
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const a_shard = preload("res://audio/sounds/tempjingle.wav")
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const a_climb_up = preload("res://audio/sounds/a_climb.ogg")
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const a_climb_down = preload("res://audio/sounds/a_bmilc.ogg")
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const a_sword = preload("res://audio/sounds/sword.ogg")
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const a_doublejump = preload("res://audio/sounds/a_bree.wav")
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const a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg")
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const a_die = preload("res://audio/sounds/die.wav")
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#Objects
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onready var block_text = preload("res://objects/hud/blocktext.tscn")
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const block_text = preload("res://objects/hud/blocktext.tscn")
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const pause_screen = preload("res://objects/hud/pause_screen.tscn")
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var respawn_point = Vector2(32,166) #Respawn point
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var current_level = 0 #Current level being played
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