restart level call deferred

This commit is contained in:
pennyrigate 2023-01-16 03:34:47 -05:00
parent 3247a67e96
commit 88b4135315
5 changed files with 20 additions and 21 deletions

24
game.gd
View file

@ -23,19 +23,19 @@ onready var ac_die = $DieSound
onready var ac_music = $Music
onready var ac_cheat = $CodeEntrySound
#Sounds
onready var a_gold = preload("res://audio/sounds/gold.wav")
onready var a_arrow = preload("res://audio/sounds/a_egg_collect.ogg")
onready var a_jump = preload("res://audio/sounds/jump.ogg")
onready var a_star = preload("res://audio/sounds/a_jinjo.ogg")
onready var a_shard = preload("res://audio/sounds/tempjingle.wav")
onready var a_climb_up = preload("res://audio/sounds/a_climb.ogg")
onready var a_climb_down = preload("res://audio/sounds/a_bmilc.ogg")
onready var a_sword = preload("res://audio/sounds/sword.ogg")
onready var a_doublejump = preload("res://audio/sounds/a_bree.wav")
onready var a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg")
onready var a_die = preload("res://audio/sounds/die.wav")
const a_gold = preload("res://audio/sounds/gold.wav")
const a_arrow = preload("res://audio/sounds/a_egg_collect.ogg")
const a_jump = preload("res://audio/sounds/jump.ogg")
const a_star = preload("res://audio/sounds/a_jinjo.ogg")
const a_shard = preload("res://audio/sounds/tempjingle.wav")
const a_climb_up = preload("res://audio/sounds/a_climb.ogg")
const a_climb_down = preload("res://audio/sounds/a_bmilc.ogg")
const a_sword = preload("res://audio/sounds/sword.ogg")
const a_doublejump = preload("res://audio/sounds/a_bree.wav")
const a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg")
const a_die = preload("res://audio/sounds/die.wav")
#Objects
onready var block_text = preload("res://objects/hud/blocktext.tscn")
const block_text = preload("res://objects/hud/blocktext.tscn")
const pause_screen = preload("res://objects/hud/pause_screen.tscn")
var respawn_point = Vector2(32,166) #Respawn point
var current_level = 0 #Current level being played