godo3.6 tileset diff
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8 changed files with 15 additions and 0 deletions
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@ -66,6 +66,7 @@ points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
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0/autotile/navpoly_map = [ ]
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0/autotile/priority_map = [ ]
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0/autotile/z_index_map = [ ]
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0/autotile/fallback_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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@ -82,6 +82,7 @@ points = PoolVector2Array( 8, 2, 0, 2, 0, 2, 8, 2 )
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0/autotile/navpoly_map = [ ]
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0/autotile/priority_map = [ ]
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0/autotile/z_index_map = [ ]
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0/autotile/fallback_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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@ -202,6 +203,7 @@ points = PoolVector2Array( 8, 2, 0, 2, 0, 2, 8, 2 )
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1/autotile/navpoly_map = [ ]
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1/autotile/priority_map = [ ]
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1/autotile/z_index_map = [ ]
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1/autotile/fallback_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 0, 0 )
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@ -181,6 +181,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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2/autotile/navpoly_map = [ ]
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2/autotile/priority_map = [ ]
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2/autotile/z_index_map = [ ]
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2/autotile/fallback_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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2/shape_offset = Vector2( 0, 0 )
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@ -295,6 +296,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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3/autotile/navpoly_map = [ ]
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3/autotile/priority_map = [ ]
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3/autotile/z_index_map = [ ]
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3/autotile/fallback_mode = 0
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3/occluder_offset = Vector2( 0, 0 )
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3/navigation_offset = Vector2( 0, 0 )
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3/shape_offset = Vector2( 0, 0 )
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@ -152,6 +152,7 @@ points = PoolVector2Array( 8, 6, 0, 6, 0, 0, 8, 0 )
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1/autotile/navpoly_map = [ ]
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1/autotile/priority_map = [ ]
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1/autotile/z_index_map = [ ]
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1/autotile/fallback_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 0, 0 )
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@ -272,6 +273,7 @@ points = PoolVector2Array( 8, 6, 0, 6, 0, 0, 8, 0 )
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2/autotile/navpoly_map = [ ]
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2/autotile/priority_map = [ ]
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2/autotile/z_index_map = [ ]
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2/autotile/fallback_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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2/shape_offset = Vector2( 0, 0 )
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@ -259,6 +259,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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3/autotile/navpoly_map = [ ]
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3/autotile/priority_map = [ ]
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3/autotile/z_index_map = [ ]
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3/autotile/fallback_mode = 0
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3/occluder_offset = Vector2( 0, 0 )
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3/navigation_offset = Vector2( 0, 0 )
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3/shape_offset = Vector2( 0, 0 )
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@ -141,6 +141,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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0/autotile/navpoly_map = [ ]
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0/autotile/priority_map = [ ]
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0/autotile/z_index_map = [ ]
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0/autotile/fallback_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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@ -315,6 +316,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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1/autotile/navpoly_map = [ ]
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1/autotile/priority_map = [ ]
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1/autotile/z_index_map = [ ]
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1/autotile/fallback_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 0, 0 )
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@ -132,6 +132,7 @@ points = PoolVector2Array( 8, 2, 0, 2, 0, 2, 8, 2 )
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0/autotile/navpoly_map = [ ]
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0/autotile/priority_map = [ ]
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0/autotile/z_index_map = [ ]
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0/autotile/fallback_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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@ -180,6 +181,7 @@ points = PoolVector2Array( 8, 2, 0, 2, 0, 2, 8, 2 )
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1/autotile/navpoly_map = [ ]
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1/autotile/priority_map = [ ]
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1/autotile/z_index_map = [ ]
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1/autotile/fallback_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 0, 0 )
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@ -300,6 +302,7 @@ points = PoolVector2Array( 8, 2, 0, 2, 0, 2, 8, 2 )
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2/autotile/navpoly_map = [ ]
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2/autotile/priority_map = [ ]
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2/autotile/z_index_map = [ ]
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2/autotile/fallback_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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2/shape_offset = Vector2( 0, 0 )
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@ -420,6 +423,7 @@ points = PoolVector2Array( 8, 2, 0, 2, 0, 2, 8, 2 )
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3/autotile/navpoly_map = [ ]
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3/autotile/priority_map = [ ]
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3/autotile/z_index_map = [ ]
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3/autotile/fallback_mode = 0
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3/occluder_offset = Vector2( 0, 0 )
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3/navigation_offset = Vector2( 0, 0 )
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3/shape_offset = Vector2( 0, 0 )
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@ -169,6 +169,7 @@ points = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
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1/autotile/navpoly_map = [ ]
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1/autotile/priority_map = [ ]
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1/autotile/z_index_map = [ ]
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1/autotile/fallback_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 0, 0 )
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