godo3.6 tileset diff
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8 changed files with 15 additions and 0 deletions
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@ -141,6 +141,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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0/autotile/navpoly_map = [ ]
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0/autotile/priority_map = [ ]
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0/autotile/z_index_map = [ ]
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0/autotile/fallback_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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@ -315,6 +316,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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1/autotile/navpoly_map = [ ]
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1/autotile/priority_map = [ ]
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1/autotile/z_index_map = [ ]
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1/autotile/fallback_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 0, 0 )
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