fix rolling fiend jank, but can only walk around convex paths now :(

This commit is contained in:
Haze Weathers 2023-01-16 06:54:38 -05:00
parent 88b4135315
commit 863961cc92
4 changed files with 32 additions and 42 deletions

View file

@ -1,22 +1,22 @@
extends "res://objects/enemy/enemy.gd"
export var move_speed: float = 0.0
export var clockwise: bool = false
var move_dir: Vector2 = Vector2(-1.0, 0.0)
onready var floor_test = Physics2DShapeQueryParameters.new()
onready var casts = $Raycasts
onready var wall_cast = $Raycasts/WallCast
onready var floor_cast = $Raycasts/FloorCast
var floor_direction = Vector2.DOWN
func _ready():
if clockwise:
$AnimatedSprite.flip_h = true
floor_test.set_shape($FloorTestShape.shape)
floor_test.collision_layer = 1
func _physics_process(delta):
position += move_dir * move_speed * delta
var rotation_change = -1.5708
if not floor_cast.is_colliding():
casts.rotation += rotation_change
position -= move_dir
move_dir = move_dir.rotated(rotation_change)
position += move_dir
elif wall_cast.is_colliding():
casts.rotation -= rotation_change
move_dir = move_dir.rotated(-rotation_change)
var rot_dir = -1.5708 if clockwise else 1.5708
var space_state = get_world_2d().direct_space_state
floor_test.transform = global_transform.translated(floor_direction)
if space_state.collide_shape(floor_test, 1).empty():
floor_direction = floor_direction.rotated(-rot_dir)
position += floor_direction.rotated(rot_dir) * move_speed * delta

View file

@ -1,9 +1,12 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://graphics/enemy/roller_fiend.png" type="Texture" id=2]
[ext_resource path="res://objects/enemy/rolling_fiend.gd" type="Script" id=3]
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=4]
[sub_resource type="RectangleShape2D" id=8]
extents = Vector2( 4, 4 )
[sub_resource type="ShaderMaterial" id=5]
shader = ExtResource( 4 )
shader_param/border_color = Color( 0, 0, 0, 1 )
@ -26,38 +29,25 @@ animations = [ {
} ]
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 4.0094, 4.0094 )
extents = Vector2( 4, 4 )
[node name="RollingFiend" type="Node2D" groups=["enemy"]]
script = ExtResource( 3 )
score_for_killing = 40
move_speed = 50.0
[node name="FloorTestShape" type="CollisionShape2D" parent="."]
shape = SubResource( 8 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 5 )
position = Vector2( 0, 1 )
frames = SubResource( 3 )
frame = 1
playing = true
[node name="Hitbox" type="Area2D" parent="."]
position = Vector2( 0, 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( -0.010025, 0.0104442 )
rotation = -0.020475
shape = SubResource( 4 )
[node name="Raycasts" type="Node2D" parent="."]
position = Vector2( 0, 1 )
[node name="WallCast" type="RayCast2D" parent="Raycasts"]
position = Vector2( -7, 7 )
enabled = true
cast_to = Vector2( 0, -10 )
[node name="FloorCast" type="RayCast2D" parent="Raycasts"]
position = Vector2( -7, 8 )
enabled = true
cast_to = Vector2( 10, 0 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Area2D_area_entered"]