fixed a few bugs with drowning
This commit is contained in:
parent
13f01397ef
commit
843561915c
2 changed files with 15 additions and 1 deletions
|
@ -262,6 +262,7 @@ func _on_Dead_state_entered() -> void:
|
|||
|
||||
func _on_Drowning_state_entered() -> void:
|
||||
state_chart.send_event("died")
|
||||
velocity = Vector2.ZERO
|
||||
animation_player.play("drown")
|
||||
|
||||
func _on_Respawn_state_entered() -> void:
|
||||
|
@ -400,7 +401,7 @@ func _process_movement(delta: float) -> void:
|
|||
|
||||
func _process_floating_up(delta: float) -> void:
|
||||
graphics.global_position.y -= 50.0 * delta
|
||||
var sprite_sector = Game.get_sector(Vector2(global_position.x, graphics.global_position.y))
|
||||
var sprite_sector = Game.get_sector(Vector2(global_position.x, graphics.global_position.y - 20))
|
||||
if sprite_sector != Game.current_sector:
|
||||
graphics.visible = false
|
||||
graphics.position = Vector2.ZERO
|
||||
|
|
|
@ -336,6 +336,18 @@ tracks/4/keys = {
|
|||
"method": "send_event"
|
||||
} ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath("Graphics/Sprite:rotation_degrees")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ 0.0 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=20]
|
||||
resource_name = "duck"
|
||||
|
@ -1548,5 +1560,6 @@ align = 1
|
|||
[connection signal="state_entered" from="StateChart/Root/Health/Respawn" to="." method="_on_Respawn_state_entered"]
|
||||
[connection signal="state_entered" from="StateChart/Root/Health/Dead" to="." method="_on_Dead_state_entered"]
|
||||
[connection signal="state_entered" from="StateChart/Root/Health/Drowning" to="." method="_on_Drowning_state_entered"]
|
||||
[connection signal="state_exited" from="StateChart/Root/Health/Drowning" to="." method="_on_Drowning_state_exited"]
|
||||
[connection signal="state_physics_processing" from="StateChart/Root/Health/Drowning/FloatingUp" to="." method="_process_floating_up"]
|
||||
[connection signal="timeout" from="OxygenTimer" to="." method="_on_OxygenTimer_timeout"]
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue