converted sounds to ogg (fixes #188)
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51 changed files with 230 additions and 20 deletions
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@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://objects/environment/collapse_block/collapse_block.tscn" type="PackedScene" id=1]
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[ext_resource path="res://audio/sounds/collapse_block_fall.wav" type="AudioStream" id=2]
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[ext_resource path="res://audio/sounds/collapse_block_fall.ogg" type="AudioStream" id=2]
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[sub_resource type="PhysicsMaterial" id=2]
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bounce = 0.07
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@ -39,7 +39,7 @@ func _on_ShootTimer_timeout():
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func die():
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hp -= 1
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Audio.play_sound(Audio.a_boss_hurt,Audio.ac_boss)
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Audio.play_sound(Audio.a_scrump_hurt,Audio.ac_boss)
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match hp:
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2:
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emit_signal("entered_phase", 2)
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