converted sounds to ogg (fixes #188)
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51 changed files with 230 additions and 20 deletions
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@ -12,25 +12,25 @@ onready var ac_shard = $ShardSound
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onready var ac_pause_music = $PauseMusic
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onready var ac_menu = $MenuSound
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#Sounds
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const a_gold = preload("res://audio/sounds/key.wav")
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const a_key = preload("res://audio/sounds/key.ogg")
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const a_arrow = preload("res://audio/sounds/arrow_collect.ogg")
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const a_jump = preload("res://audio/sounds/jump.ogg")
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const a_star = preload("res://audio/sounds/star.ogg")
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const a_shard = preload("res://audio/sounds/shard.wav")
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const a_shard = preload("res://audio/sounds/shard.ogg")
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const a_climb_up = preload("res://audio/sounds/a_climb.ogg")
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const a_climb_down = preload("res://audio/sounds/a_bmilc.ogg")
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const a_sword = preload("res://audio/sounds/sword.ogg")
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const a_doublejump = preload("res://audio/sounds/a_bree.wav")
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const a_doublejump = preload("res://audio/sounds/double_jump.ogg")
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const a_shoot = preload("res://audio/sounds/shoot_arrow.ogg")
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const a_die = preload("res://audio/sounds/die.wav")
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const a_die_skeleton = preload("res://audio/sounds/die_skeleton.wav")
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const a_scrump_die = preload("res://audio/sounds/scrump_die.wav")
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const a_die_robot = preload("res://audio/sounds/die_robot.wav")
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const a_gover = preload("res://audio/sounds/gover.wav")
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const a_boss_hurt = preload("res://audio/sounds/boss_hurt.wav")
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const a_bubble = preload("res://audio/sounds/bubble.wav")
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const a_select = preload("res://audio/sounds/select.wav")
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const a_confirm = preload("res://audio/sounds/confirm.wav")
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const a_die = preload("res://audio/sounds/die.ogg")
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const a_die_skeleton = preload("res://audio/sounds/die_skeleton.ogg")
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const a_scrump_die = preload("res://audio/sounds/scrump_die.ogg")
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const a_explosion = preload("res://audio/sounds/explosion.ogg")
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const a_game_over = preload("res://audio/sounds/gover.ogg")
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const a_scrump_hurt = preload("res://audio/sounds/scrump_hurt.ogg")
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const a_bubble = preload("res://audio/sounds/bubble.ogg")
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const a_select = preload("res://audio/sounds/select.ogg")
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const a_confirm = preload("res://audio/sounds/confirm.ogg")
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const a_bullet_barrage = preload("res://audio/sounds/bullet_barrage.ogg")
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const a_rainbow_laser = preload("res://audio/sounds/rainbow_laser.ogg")
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const a_spaghetti = preload("res://audio/sounds/spaghetti.ogg")
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@ -237,7 +237,7 @@ func has_collection_bonus():
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func _on_player_died() -> void:
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deaths += 1
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if lives <= 0 and use_lives:
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Audio.play_sound(Audio.a_gover, Audio.ac_die)
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Audio.play_sound(Audio.a_game_over, Audio.ac_die)
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get_tree().get_nodes_in_group("player")[0].queue_free()
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var time_tween = create_tween()
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time_tween.tween_property(Engine, "time_scale", 0.1, 0.3)
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