made some changes :3

This commit is contained in:
pennyrigate 2023-04-28 16:58:17 -04:00
parent a0b48c76d1
commit 82f2ebfc12
10 changed files with 157 additions and 65 deletions

View file

@ -0,0 +1,74 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://graphics/enemy/tin_eye.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/ghost_scholar.gd" type="Script" id=2]
[ext_resource path="res://graphics/enemy/artificial_soul.png" type="Texture" id=3]
[sub_resource type="Animation" id=2]
resource_name = "eye hue"
loop = true
step = 0.125
tracks/0/type = "value"
tracks/0/path = NodePath("Eye:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 0.560784, 1, 0.560784, 1 ), Color( 1, 0.560784, 0.568627, 1 ), Color( 0.560784, 1, 0.560784, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.125, 0.25, 0.375, 0.5, 0.625, 0.75, 0.875, 1 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 360.0, -90.0, -180.0, -270.0, -360.0, -90.0, -180.0, -270.0, -360.0 ]
}
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 3, 3.5 )
[node name="Ghost" type="Node2D"]
script = ExtResource( 2 )
radius = 4.0
speed = 2.0
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
position = Vector2( 36, 4 )
[node name="Sprite" type="Sprite" parent="Hitbox"]
unique_name_in_owner = true
rotation = 6.28319
texture = ExtResource( 3 )
[node name="Eye" type="Sprite" parent="Hitbox/Sprite"]
modulate = Color( 0.580934, 0.97985, 0.561144, 1 )
position = Vector2( 1, 0 )
texture = ExtResource( 1 )
[node name="EyeAnim" type="AnimationPlayer" parent="Hitbox/Sprite"]
autoplay = "eye hue"
"anims/eye hue" = SubResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 0, -0.5 )
shape = SubResource( 1 )
[node name="Pivot" type="Node2D" parent="."]
position = Vector2( 4, 4 )
[node name="RemoteTransform" type="RemoteTransform2D" parent="Pivot"]
position = Vector2( 32, 0 )
remote_path = NodePath("../../Hitbox")
update_rotation = false
update_scale = false
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]

View file

@ -24,6 +24,7 @@ var shooting = false
var turns = 0
const BoneParticle = preload("res://objects/enemy/bone_particle.tscn")
const EasyBullet = preload("res://objects/environment/turret/turret_bullet.tscn")
func _ready():
if Engine.editor_hint:
@ -38,6 +39,11 @@ func _ready():
sprite.speed_scale = inverse_lerp(0.0, 25.0, walk_speed)
func _physics_process(delta):
var easy_bullet = EasyBullet.instance()
easy_bullet.direction = Vector2.RIGHT
easy_bullet.global_position = global_position
get_parent().call_deferred("add_child", easy_bullet)
Game.instance_node(EasyBullet,global_position.x,global_position.y,self)
if Engine.editor_hint:
return
if !shooting:
@ -45,8 +51,12 @@ func _physics_process(delta):
var collider = shoot_cast.get_collider()
if collider != null && (collider.is_in_group("player") or collider.is_in_group("msx")):
if Game.get_sector(global_position) == Game.get_sector(collider.global_position):
# kill player and enter shooting state temporarily
collider.get_parent().die()
if Game.is_easy_mode:
#Console.print("test")
Game.instance_node(EasyBullet,global_position.x,global_position.y,self)
else:
# kill player and enter shooting state temporarily
collider.get_parent().die()
# play sound
Audio.play_sound(Audio.a_die_robot, Audio.ac_boss)
# muzzle flash

View file

@ -1,35 +0,0 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://objects/enemy/ghost_scholar.gd" type="Script" id=1]
[ext_resource path="res://graphics/enemy/ghost.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 3, 3.5 )
[node name="Ghost" type="Node2D"]
script = ExtResource( 1 )
radius = 4.0
speed = 2.0
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
position = Vector2( 36, 4 )
[node name="Sprite" type="Sprite" parent="Hitbox"]
unique_name_in_owner = true
texture = ExtResource( 2 )
hframes = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 0, -0.5 )
shape = SubResource( 1 )
[node name="Pivot" type="Node2D" parent="."]
position = Vector2( 4, 4 )
[node name="RemoteTransform" type="RemoteTransform2D" parent="Pivot"]
position = Vector2( 32, 0 )
remote_path = NodePath("../../Hitbox")
update_rotation = false
update_scale = false
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]

View file

@ -40,6 +40,7 @@ move_speed = 50.0
material = SubResource( 5 )
position = Vector2( 4, 4 )
frames = SubResource( 3 )
frame = 1
playing = true
[node name="FloorTestShape" type="CollisionShape2D" parent="."]