made enemies meaner

This commit is contained in:
pennyrigate 2023-02-21 16:41:37 -05:00
parent 38daea272c
commit 82e407a937
3 changed files with 1 additions and 8 deletions

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@ -1,14 +1,8 @@
[gd_scene load_steps=9 format=2] [gd_scene load_steps=7 format=2]
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/enemy/snail.png" type="Texture" id=2] [ext_resource path="res://graphics/enemy/snail.png" type="Texture" id=2]
[ext_resource path="res://objects/enemy/enemy_speedup_in_range.gd" type="Script" id=3] [ext_resource path="res://objects/enemy/enemy_speedup_in_range.gd" type="Script" id=3]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="AtlasTexture" id=2] [sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 2 ) atlas = ExtResource( 2 )
region = Rect2( 0, 0, 12, 11 ) region = Rect2( 0, 0, 12, 11 )
@ -35,7 +29,6 @@ slower_speed = 30
faster_speed = 80 faster_speed = 80
[node name="AnimatedSprite" type="AnimatedSprite" parent="."] [node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 1 )
position = Vector2( 3, 3 ) position = Vector2( 3, 3 )
frames = SubResource( 4 ) frames = SubResource( 4 )
frame = 1 frame = 1