It's blood.

This commit is contained in:
Haze Weathers 2023-09-11 16:23:13 -04:00
parent 8c818ac174
commit 8264c9c1b8
18 changed files with 107 additions and 58 deletions

View file

@ -1,19 +1,29 @@
extends RigidBody2D
const BloodSplatter := preload("res://objects/environment/blood/blood_splatter.tscn")
const BloodStain := preload("res://objects/environment/blood/blood_stain.tscn")
export var color: Color = Color(0xf53342ff)
onready var sprite: Sprite = $Sprite
func _ready() -> void:
sprite.self_modulate = color
func _physics_process(delta: float) -> void:
sprite.global_rotation = linear_velocity.angle()
func _on_body_entered(body: Node) -> void:
if body is TileMap:
var splatter = BloodSplatter.instance()
splatter.global_position = global_position
get_parent().add_child(splatter)
if body.is_in_group("can_stain"):
var stain = BloodStain.instance()
stain.color = color
stain.global_position = global_position
body.add_child(stain)
queue_free()
elif body is TileMap:
queue_free()