RESULTS SCREEN

This commit is contained in:
pennyrigate 2023-10-08 19:25:57 -04:00
parent 435855cd5b
commit 81bcfdc34c
15 changed files with 343 additions and 48 deletions

View file

@ -1,30 +1,28 @@
extends Node
onready var shards: Node2D = $Shards
onready var shards: Node2D = $ShardsAndBonuses/Shards
onready var score = $Score
onready var time = $Time
onready var final_score: Label = $FinalScore
onready var animation_player = $AnimationPlayer
#Score bonuses
onready var collection_bonus_score = $ShardsAndBonuses/Bonuses/CollectionBonus/CollectionBonusScore
onready var time_bonus_score = $ShardsAndBonuses/Bonuses/TimeBonus/TimeBonusScore
onready var life_bonus_score = $ShardsAndBonuses/Bonuses/LifeBonus/LifeBonusScore
onready var arrow_bonus_score = $ShardsAndBonuses/Bonuses/ArrowBonus/ArrowBonusScore
onready var perfect_bonus_score = $ShardsAndBonuses/Bonuses/PerfectBonus/PerfectBonusScore
const Text3D = preload("res://objects/hud/3d_text.tscn")
func _ready() -> void:
# tween for sequencing
var tween = create_tween()
Fade.fade_in(0.4)
# fill in shard names
var level: LevelEntry = LevelData.levels[Game.current_level]
for i in 5:
var shard = shards.get_child(i)
shard.get_node("Title").text = level.shard_titles[i]
# shard collect animations
tween.tween_interval(0.5)
if Game.shards_collected[i]:
tween.tween_callback(shard, "collect")
score.text = Game.score
score.text = "%05d" % Game.score
time.text = str("TIME: ") + Game.timeify(Game.time)
#Determine score bonuses
collection_bonus_score.text = str("+") + str(Game.collection_bonus)
time_bonus_score.text = str("+") + str(Game.time_bonus)
@ -34,5 +32,18 @@ func _ready() -> void:
func _physics_process(delta: float) -> void:
if Input.is_action_just_released("ui_accept"):
Game.clear_collectibles()
SceneManager.change_scene(preload("res://menus/level_select_scholar.tscn").instance())
animation_player.set_speed_scale(4)
func final_score():
animation_player.set_speed_scale(2)
var text_3d = Text3D.instance()
text_3d.anim = "final score"
self.add_child(text_3d)
func _on_AnimationPlayer_animation_finished(anim_name):
Game.clear_collectibles()
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
SceneManager.change_scene(preload("res://menus/level_select_scholar.tscn").instance())