RESULTS SCREEN
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15 changed files with 343 additions and 48 deletions
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@ -1,30 +1,28 @@
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extends Node
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onready var shards: Node2D = $Shards
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onready var shards: Node2D = $ShardsAndBonuses/Shards
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onready var score = $Score
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onready var time = $Time
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onready var final_score: Label = $FinalScore
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onready var animation_player = $AnimationPlayer
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#Score bonuses
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onready var collection_bonus_score = $ShardsAndBonuses/Bonuses/CollectionBonus/CollectionBonusScore
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onready var time_bonus_score = $ShardsAndBonuses/Bonuses/TimeBonus/TimeBonusScore
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onready var life_bonus_score = $ShardsAndBonuses/Bonuses/LifeBonus/LifeBonusScore
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onready var arrow_bonus_score = $ShardsAndBonuses/Bonuses/ArrowBonus/ArrowBonusScore
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onready var perfect_bonus_score = $ShardsAndBonuses/Bonuses/PerfectBonus/PerfectBonusScore
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const Text3D = preload("res://objects/hud/3d_text.tscn")
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func _ready() -> void:
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# tween for sequencing
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var tween = create_tween()
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Fade.fade_in(0.4)
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# fill in shard names
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var level: LevelEntry = LevelData.levels[Game.current_level]
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for i in 5:
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var shard = shards.get_child(i)
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shard.get_node("Title").text = level.shard_titles[i]
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# shard collect animations
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tween.tween_interval(0.5)
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if Game.shards_collected[i]:
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tween.tween_callback(shard, "collect")
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score.text = Game.score
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score.text = "%05d" % Game.score
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time.text = str("TIME: ") + Game.timeify(Game.time)
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#Determine score bonuses
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collection_bonus_score.text = str("+") + str(Game.collection_bonus)
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time_bonus_score.text = str("+") + str(Game.time_bonus)
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@ -34,5 +32,18 @@ func _ready() -> void:
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func _physics_process(delta: float) -> void:
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if Input.is_action_just_released("ui_accept"):
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Game.clear_collectibles()
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SceneManager.change_scene(preload("res://menus/level_select_scholar.tscn").instance())
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animation_player.set_speed_scale(4)
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func final_score():
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animation_player.set_speed_scale(2)
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var text_3d = Text3D.instance()
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text_3d.anim = "final score"
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self.add_child(text_3d)
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func _on_AnimationPlayer_animation_finished(anim_name):
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Game.clear_collectibles()
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Fade.fade_out(0.4)
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yield(Fade, "fade_finished")
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SceneManager.change_scene(preload("res://menus/level_select_scholar.tscn").instance())
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