fixed bug where pressing pause button when paused

This commit is contained in:
pennyrigate 2023-02-21 04:10:41 -05:00
parent 758cf57f8d
commit 809b6510c4
3 changed files with 8 additions and 3 deletions

View file

@ -158,7 +158,7 @@ func play_music(song):
if Game.ac_music.stream != song or Game.ac_music.playing == false:
play_sound(song,ac_music)
func _process(delta):
func _physics_process(delta):
if Debug.entry == false:
#CRT FILTER
if Input.is_action_just_pressed("crt"):
@ -171,6 +171,6 @@ func _process(delta):
else:
OS.set_window_fullscreen(false)
#Pause
if Input.is_action_just_pressed("pause") && can_pause:
if Input.is_action_just_pressed("pause") && can_pause && !get_tree().paused:
var viewport = get_parent().get_node("Main/Control/ViewportContainer/Viewport")
viewport.add_child(pause_screen.instance())