From 8088322761b31c109b5dbee494b6bbb78cd6cb9c Mon Sep 17 00:00:00 2001 From: pennyrigate Date: Tue, 26 Dec 2023 21:52:13 -0500 Subject: [PATCH] adjusted key sound --- objects/collectibles/key.gd | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/objects/collectibles/key.gd b/objects/collectibles/key.gd index 825deb0..fb2fde2 100644 --- a/objects/collectibles/key.gd +++ b/objects/collectibles/key.gd @@ -2,10 +2,10 @@ extends Node2D const SEMITONE := 1.05946 const TIMEOUT := 1000 -const MAX_PITCH := 5.0 +const MAX_PITCH := 2.0 const STATIC = { - pitch = -2.0, + pitch = -1.0, timeout = -1, } @@ -24,7 +24,7 @@ func _on_Area2D_body_entered(body: Node) -> void: if Time.get_ticks_msec() < STATIC.timeout: STATIC.pitch = min(STATIC.pitch + 1.0, MAX_PITCH) else: - STATIC.pitch = -2.0 + STATIC.pitch = -1.0 STATIC.timeout = Time.get_ticks_msec() + TIMEOUT Audio.play_sound(Audio.a_key,Audio.ac_collectible, pow(SEMITONE, STATIC.pitch)) queue_free()