boss blood effect
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parent
39a6c027c4
commit
7f60cf2278
3 changed files with 21 additions and 12 deletions
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@ -2,23 +2,25 @@ extends "res://objects/enemy/enemy_move_sidesideupdown.gd"
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signal entered_phase(phase)
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#Stats
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var hp = 3
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var arrow_speed = 80
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var shoot_time = Vector2(0.4,0.7)
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export var phase2_speed = 100
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export var phase3_speed = 150
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const projectile = preload("res://objects/enemy/boss/boss1_projectile.tscn")
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const arrow_pickup = preload("res://objects/collectibles/arrow.tscn")
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#Onready
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onready var shoot_timer = $ShootTimer
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onready var shootpoint = $Position2D
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onready var blood_position = $BloodPosition
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onready var map = get_owner()
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var shoot_time = Vector2(0.4,0.7)
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export var arrow_spawns = [Vector2(0,0),Vector2(0,0),Vector2(0,0)]
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const Projectile = preload("res://objects/enemy/boss/boss1_projectile.tscn")
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func _ready():
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seed(hash("HEROMARK2"))
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func shoot():
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Game.instance_node(projectile,global_position.x + shootpoint.position.x,stepify(global_position.y + shootpoint.position.y,8),map)
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Game.instance_node(Projectile,shootpoint.global_position.x,stepify(shootpoint.global_position.y,8),map)
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func _on_ShootTimer_timeout():
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shoot_timer.start(rand_range(shoot_time.x,shoot_time.y))
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@ -37,3 +39,8 @@ func die():
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shoot_time = Vector2(0.3,0.5)
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0:
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.die()
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#Bleed particles
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var death_particles = DeathParticles.instance()
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death_particles.global_position = blood_position.global_position
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death_particles.emitting = true
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get_parent().add_child(death_particles)
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@ -14,34 +14,34 @@ script = ExtResource( 2 )
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move_direction = 1
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flip_sprite = false
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[node name="Sprite" type="ColorRect" parent="."]
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[node name="Sus" type="ColorRect" parent="."]
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visible = false
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margin_left = 8.0
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margin_right = 40.0
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margin_bottom = 40.0
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color = Color( 0.960784, 0.2, 0.258824, 1 )
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[node name="BackPack" type="ColorRect" parent="Sprite"]
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[node name="BackPack" type="ColorRect" parent="Sus"]
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margin_left = 24.0
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margin_top = 8.0
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margin_right = 40.0
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margin_bottom = 32.0
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color = Color( 0.960784, 0.2, 0.258824, 1 )
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[node name="LegR" type="ColorRect" parent="Sprite"]
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[node name="LegR" type="ColorRect" parent="Sus"]
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margin_top = 40.0
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margin_right = 8.0
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margin_bottom = 48.0
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color = Color( 0.960784, 0.2, 0.258824, 1 )
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[node name="LegL" type="ColorRect" parent="Sprite"]
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[node name="LegL" type="ColorRect" parent="Sus"]
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margin_left = 24.0
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margin_top = 40.0
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margin_right = 32.0
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margin_bottom = 48.0
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color = Color( 0.960784, 0.2, 0.258824, 1 )
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[node name="Visor" type="ColorRect" parent="Sprite"]
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[node name="Visor" type="ColorRect" parent="Sus"]
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margin_left = -8.0
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margin_top = 8.0
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margin_right = 16.0
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@ -73,10 +73,13 @@ wait_time = 5.0
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one_shot = true
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autostart = true
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[node name="Sprite2" type="Sprite" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 26, 27 )
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texture = ExtResource( 1 )
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[node name="BloodPosition" type="Position2D" parent="."]
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position = Vector2( 0, 14 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="timeout" from="ShootTimer" to="." method="_on_ShootTimer_timeout"]
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[connection signal="timeout" from="ArrowSpawnTimer" to="." method="_on_ArrowSpawnTimer_timeout"]
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