forest beyond repair

This commit is contained in:
Haze Weathers 2024-12-28 02:40:21 -05:00
parent 6c211c364c
commit 7dea1737b2
17 changed files with 382 additions and 13 deletions

View file

@ -1,6 +1,6 @@
[gd_resource type="TileSet" load_steps=31 format=2]
[ext_resource path="res://graphics/tiles/canopy.png" type="Texture" id=1]
[ext_resource path="res://graphics/tiles/future/canopy_future.png" type="Texture" id=1]
[ext_resource path="res://graphics/tiles/mushroom_red.tres" type="Texture" id=2]
[sub_resource type="ConvexPolygonShape2D" id=1]

View file

@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=16 format=2]
[gd_resource type="TileSet" load_steps=19 format=2]
[ext_resource path="res://graphics/tiles/water.tres" type="Texture" id=1]
[ext_resource path="res://graphics/tiles/spike.png" type="Texture" id=2]
@ -9,6 +9,8 @@
[ext_resource path="res://graphics/tiles/blood.tres" type="Texture" id=7]
[ext_resource path="res://graphics/tiles/water_light.tres" type="Texture" id=8]
[ext_resource path="res://graphics/tiles/water_light_bottom.png" type="Texture" id=9]
[ext_resource path="res://graphics/tiles/water_white_bottom.png" type="Texture" id=10]
[ext_resource path="res://graphics/tiles/water_white.tres" type="Texture" id=11]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 6, 8, 2, 8, 2, 2, 6, 2 )
@ -19,6 +21,9 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=8]
points = PoolVector2Array( 2, 2, 6, 2, 6, 6, 2, 6 )
[sub_resource type="ConvexPolygonShape2D" id=9]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
@ -208,8 +213,14 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
10/shape_offset = Vector2( 0, 0 )
10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
10/shape_one_way = false
10/shape_one_way_margin = 0.0
10/shapes = [ ]
10/shape_one_way_margin = 1.0
10/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": null,
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
10/z_index = 10
11/name = "water_light_bottom.png 11"
11/texture = ExtResource( 9 )
@ -260,3 +271,38 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
12/z_index = 0
13/name = "water_white.tres 13"
13/texture = ExtResource( 11 )
13/tex_offset = Vector2( 0, 0 )
13/modulate = Color( 1, 1, 1, 1 )
13/region = Rect2( 0, 0, 8, 8 )
13/tile_mode = 0
13/occluder_offset = Vector2( 0, 0 )
13/navigation_offset = Vector2( 0, 0 )
13/shape_offset = Vector2( 0, 0 )
13/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
13/shape_one_way = false
13/shape_one_way_margin = 0.0
13/shapes = [ ]
13/z_index = 0
14/name = "water_white_bottom.png 14"
14/texture = ExtResource( 10 )
14/tex_offset = Vector2( 0, 0 )
14/modulate = Color( 1, 1, 1, 1 )
14/region = Rect2( 0, 0, 8, 8 )
14/tile_mode = 0
14/occluder_offset = Vector2( 0, 0 )
14/navigation_offset = Vector2( 0, 0 )
14/shape_offset = Vector2( 0, 0 )
14/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
14/shape = SubResource( 9 )
14/shape_one_way = false
14/shape_one_way_margin = 1.0
14/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 9 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
14/z_index = 0