added jail bars!

This commit is contained in:
pennyrigate 2023-03-24 23:38:04 -04:00
parent ee7b21141b
commit 7d21e86f01
6 changed files with 102 additions and 13 deletions

View file

@ -0,0 +1,7 @@
extends Node2D
func switch_action():
var tween = create_tween()
tween.set_process_mode(Tween.TWEEN_PROCESS_PHYSICS)
tween.tween_property(self,"scale",Vector2(1,0),0.4)
tween.tween_callback(self,"queue_free")

View file

@ -0,0 +1,20 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://graphics/barrier/jail_bars.png" type="Texture" id=1]
[ext_resource path="res://objects/environment/barrier/jail_bars.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 4 )
[node name="JailBars" type="Node2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( 4, 4 )
shape = SubResource( 1 )