added jail bars!

This commit is contained in:
pennyrigate 2023-03-24 23:38:04 -04:00
parent ee7b21141b
commit 7d21e86f01
6 changed files with 102 additions and 13 deletions

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/jail_bars.png-c12552d9db5ac1abb4b86393a6ffd9c8.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/barrier/jail_bars.png"
dest_files=[ "res://.import/jail_bars.png-c12552d9db5ac1abb4b86393a6ffd9c8.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=2]
[gd_scene load_steps=29 format=2]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
@ -17,6 +17,8 @@
[ext_resource path="res://objects/enemy/cop.tscn" type="PackedScene" id=15]
[ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=17]
[ext_resource path="res://objects/environment/barrier/jail_bars.tscn" type="PackedScene" id=18]
[ext_resource path="res://objects/environment/switches/button.tscn" type="PackedScene" id=19]
[ext_resource path="res://objects/enemy/tin.tscn" type="PackedScene" id=20]
[ext_resource path="res://graphics/enemy/sawblade.png" type="Texture" id=21]
[ext_resource path="res://objects/enemy/rolling_fiend.tscn" type="PackedScene" id=22]
@ -97,10 +99,6 @@ position = Vector2( 200, 88 )
position = Vector2( 40, 136 )
scale = Vector2( 1, 5 )
[node name="Ladder4" parent="." instance=ExtResource( 8 )]
position = Vector2( 176, 24 )
scale = Vector2( 1, 8 )
[node name="Ladder" type="TileMap" parent="."]
tile_set = ExtResource( 2 )
cell_size = Vector2( 8, 8 )
@ -200,4 +198,11 @@ position = Vector2( 224, 152 )
left_boundary = 8.0
right_boundary = 2.0
[node name="Button" parent="." instance=ExtResource( 19 )]
position = Vector2( 168, 120 )
[node name="JailBars" parent="." groups=["button1"] instance=ExtResource( 18 )]
position = Vector2( 208, 126 )
scale = Vector2( 1, 4.25 )
[editable path="RollingFiend"]

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extends Node2D
func switch_action():
var tween = create_tween()
tween.set_process_mode(Tween.TWEEN_PROCESS_PHYSICS)
tween.tween_property(self,"scale",Vector2(1,0),0.4)
tween.tween_callback(self,"queue_free")

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@ -0,0 +1,20 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://graphics/barrier/jail_bars.png" type="Texture" id=1]
[ext_resource path="res://objects/environment/barrier/jail_bars.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 4 )
[node name="JailBars" type="Node2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( 4, 4 )
shape = SubResource( 1 )