parent
4e042386f7
commit
7cb7946584
4 changed files with 14 additions and 2 deletions
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@ -54,7 +54,7 @@ lore_entries = [ ExtResource( 23 ), ExtResource( 24 ), ExtResource( 25 ), ExtRes
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[node name="Sprite" type="Sprite" parent="Camera2D"]
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[node name="Sprite" type="Sprite" parent="Camera2D"]
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position = Vector2( 128, 96 )
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position = Vector2( 128, 96 )
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z_index = -2
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z_index = -260
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texture = ExtResource( 3 )
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texture = ExtResource( 3 )
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__meta__ = {
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__meta__ = {
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"_edit_lock_": true
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"_edit_lock_": true
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@ -72,7 +72,7 @@ collision_mask = 0
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format = 1
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format = 1
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tile_data = PoolIntArray( 196694, -1073741823, 0, 196696, -1610612735, 0, 262228, -1610612735, 0, 589914, -1073741823, 0, 720938, -1073741823, 0, 720971, -1073741823, 0, 786474, -1073741823, 0, 786520, 1, 0, 852006, -1073741823, 0, 917542, -1073741823, 0, 1048643, 1, 0 )
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tile_data = PoolIntArray( 196694, -1073741823, 0, 196696, -1610612735, 0, 262228, -1610612735, 0, 589914, -1073741823, 0, 720938, -1073741823, 0, 720971, -1073741823, 0, 786474, -1073741823, 0, 786520, 1, 0, 852006, -1073741823, 0, 917542, -1073741823, 0, 1048643, 1, 0 )
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[node name="DeathNoBlood" type="TileMap" parent="." groups=["death", "no_blood"]]
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[node name="DeathNoBlood" type="TileMap" parent="." groups=["death", "has_splash", "no_blood"]]
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tile_set = ExtResource( 6 )
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tile_set = ExtResource( 6 )
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cell_size = Vector2( 8, 8 )
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cell_size = Vector2( 8, 8 )
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collision_layer = 32
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collision_layer = 32
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@ -1,6 +1,7 @@
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extends KinematicBody2D
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extends KinematicBody2D
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var velocity: Vector2 = Vector2.ZERO
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var velocity: Vector2 = Vector2.ZERO
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const SplashParticles = preload("res://objects/environment/splash/splash_particles.tscn")
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func _physics_process(delta):
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func _physics_process(delta):
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if not is_on_floor():
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if not is_on_floor():
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@ -21,3 +22,12 @@ func _on_Hitbox_area_entered(area):
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var enemy = area.get_owner()
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var enemy = area.get_owner()
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if enemy.global_position.y > global_position.y and velocity.y > 0:
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if enemy.global_position.y > global_position.y and velocity.y > 0:
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enemy.die()
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enemy.die()
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func _on_Hitbox_body_entered(body):
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if body.is_in_group("has_splash"):
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var particles = SplashParticles.instance()
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particles.global_position = global_position
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particles.color = body.splash_color
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particles.emitting = true
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get_parent().add_child(particles)
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@ -33,9 +33,11 @@ shape = SubResource( 2 )
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[node name="Hitbox" type="Area2D" parent="." groups=["squash"]]
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[node name="Hitbox" type="Area2D" parent="." groups=["squash"]]
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position = Vector2( -1, 0 )
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position = Vector2( -1, 0 )
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collision_layer = 5
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collision_layer = 5
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collision_mask = 33
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 5, 4 )
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position = Vector2( 5, 4 )
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shape = SubResource( 3 )
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shape = SubResource( 3 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
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