falling blocks now have an animation before reappearing

This commit is contained in:
pennyrigate 2023-01-27 07:19:24 -05:00
parent f8ce5ee5cf
commit 7c94312749
2 changed files with 54 additions and 6 deletions

View file

@ -6,6 +6,8 @@ onready var startpos = position
onready var fall_timer = $FallTimer
onready var refresh_timer = $RefreshTimer
onready var crush_area = $CrushArea
onready var collision_shape = $CollisionShape2D
onready var anims = $AnimationPlayer
func _physics_process(delta):
#Fall
@ -17,6 +19,9 @@ func _physics_process(delta):
var player = area.get_parent()
if player.is_on_floor():
player.die()
#Play animation when disappearing
if !refresh_timer.is_stopped() && refresh_timer.get_time_left() <= 0.6:
anims.play("disappear")
func _on_Area2D_area_entered(area):
if area.is_in_group("player"):
@ -28,8 +33,12 @@ func _on_VisibilityNotifier2D_screen_exited():
fall = false
func _on_RefreshTimer_timeout():
position = startpos
collision_shape.disabled = true # disable collision
# re-enable collision and set position at end of frame
call_deferred("set_position", startpos)
collision_shape.call_deferred("set_disabled", false)
fall = false
anims.play("idle")
func _on_FallTimer_timeout():
fall = true