fixed last rolling fiend issue
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784df36471
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2 changed files with 1 additions and 12 deletions
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@ -148,11 +148,4 @@ func _on_Shooting_state_physics_processing(delta) -> void:
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func _on_Hitbox_area_entered(area: Area2D) -> void:
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if area.is_in_group("hurt_famira"):
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hurt(area.damage)
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var death_particles = DeathParticles.instance()
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death_particles.global_position = area.global_position
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death_particles.emitting = true
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death_particles.spray_scale = 2.0
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death_particles.spray_ammount = 2
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get_parent().add_child(death_particles)
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area.queue_free()
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