pausing only possible in map.gd

This commit is contained in:
pennyrigate 2023-03-03 23:05:31 -05:00
parent aa86cbc928
commit 7b6d0197cd
8 changed files with 111 additions and 29 deletions

View file

@ -132,9 +132,6 @@ func has_collection_bonus():
func _physics_process(delta):
if Debug.entry == false:
# restart level
if Input.is_action_just_pressed("restart") && can_pause:
call_deferred("restart_level")
#CRT FILTER
if Input.is_action_just_pressed("crt"):
viewport_container.material.set_shader_param("enabled",!viewport_container.material.get_shader_param("enabled"))
@ -145,7 +142,3 @@ func _physics_process(delta):
OS.set_window_fullscreen(true)
else:
OS.set_window_fullscreen(false)
#Pause
if Input.is_action_just_pressed("pause") && can_pause && !get_tree().paused:
var viewport = get_parent().get_node("Main/Control/ViewportContainer/Viewport")
viewport.add_child(pause_screen.instance())