shoot the eye!

This commit is contained in:
Haze Weathers 2025-01-06 05:17:18 -05:00
parent bc234930b0
commit 79bb0b1323
2 changed files with 21 additions and 1 deletions

View file

@ -2,6 +2,8 @@ extends "res://maps/map.gd"
const Text3D = preload("res://objects/hud/3d_text.tscn")
var speccy_can_yap: bool = true
func _ready():
Game.current_sector = Vector2.ZERO
@ -13,6 +15,7 @@ func _on_Boss1_entered_phase(phase):
match phase:
2:
$DelayedArrow2.start()
speccy_can_yap = false
3:
$DelayedArrow3.start()
4:
@ -41,3 +44,8 @@ func _on_ExitTimer_timeout():
Game.change_map(LevelData.levels[Game.current_level].scene)
else:
Game.change_map(load("res://menus/level_select_scholar.tscn"))
func _on_SpeccyTimer_timeout() -> void:
if speccy_can_yap:
$Speccy.appear()