make arrows follow player's palette :)

This commit is contained in:
Haze Weathers 2024-03-09 13:52:12 -05:00
parent f1ad9d5825
commit 7993b1d4e5
14 changed files with 94 additions and 13 deletions

View file

@ -1,14 +1,17 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=1]
[ext_resource path="res://graphics/player/arrow.png" type="Texture" id=2]
[ext_resource path="res://objects/player/arrow_projectile.gd" type="Script" id=3]
[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=4]
[ext_resource path="res://graphics/player/palettes/default.tex" type="Texture" id=5]
[sub_resource type="ShaderMaterial" id=1]
resource_local_to_scene = true
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
shader_param/palette = ExtResource( 5 )
[sub_resource type="Curve" id=3]
_data = [ Vector2( 0, 1 ), 0.0, -0.139481, 0, 0, Vector2( 1, 0 ), -2.82064, 0.0, 0, 0 ]