make arrows follow player's palette :)

This commit is contained in:
Haze Weathers 2024-03-09 13:52:12 -05:00
parent f1ad9d5825
commit 7993b1d4e5
14 changed files with 94 additions and 13 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=2]
[gd_scene load_steps=28 format=2]
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
[ext_resource path="res://ui/theme.tres" type="Theme" id=2]
@ -17,6 +17,7 @@
[ext_resource path="res://menus/level_select_scholar.tscn" type="PackedScene" id=15]
[ext_resource path="res://graphics/player/palettes/cosmological_redshift.png" type="Texture" id=16]
[ext_resource path="res://graphics/player/palettes/gravitational_redshift.png" type="Texture" id=17]
[ext_resource path="res://graphics/player/palettes/elaine.tex" type="Texture" id=18]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
@ -32,7 +33,7 @@ shader_param/uv_transform = Transform2D( 0.5, -0.5, 0.5, 1, 0, 0 )
shader = ExtResource( 4 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
shader_param/palette = ExtResource( 7 )
shader_param/palette = ExtResource( 18 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 10 )