best attempt at a sawblad :(
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4698dc2b0e
commit
793e7ef11e
3 changed files with 67 additions and 2 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=21 format=2]
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[gd_scene load_steps=27 format=2]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
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@ -16,13 +16,36 @@
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[ext_resource path="res://objects/environment/falling_block/falling_block.tscn" type="PackedScene" id=14]
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[ext_resource path="res://objects/environment/moving_platform/moving_platform.tscn" type="PackedScene" id=15]
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[ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=17]
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[ext_resource path="res://objects/enemy/mine.tscn" type="PackedScene" id=18]
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[ext_resource path="res://objects/enemy/explosion.tscn" type="PackedScene" id=19]
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[ext_resource path="res://objects/enemy/tin.tscn" type="PackedScene" id=20]
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[ext_resource path="res://graphics/enemy/sawblade.png" type="Texture" id=21]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 20 )
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[sub_resource type="ShaderMaterial" id=4]
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shader = ExtResource( 17 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 21 )
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region = Rect2( 0, 0, 12, 12 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 21 )
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region = Rect2( 12, 0, 12, 12 )
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[sub_resource type="SpriteFrames" id=5]
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animations = [ {
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"frames": [ SubResource( 2 ), SubResource( 3 ) ],
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"loop": true,
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"name": "default",
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"speed": 10.0
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} ]
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[node name="Map2" type="Node2D" groups=["map"]]
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script = ExtResource( 11 )
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@ -31,7 +54,7 @@ current = false
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[node name="Sprite" type="Sprite" parent="Camera2D"]
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position = Vector2( 128, 96 )
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z_index = -2
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z_index = -50
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texture = ExtResource( 7 )
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__meta__ = {
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"_edit_lock_": true
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@ -136,3 +159,10 @@ down_boundary = 3.0
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position = Vector2( 32, 72 )
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up_boundary = 3.0
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down_boundary = 3.0
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[node name="SawTest" type="AnimatedSprite" parent="."]
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material = SubResource( 4 )
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position = Vector2( 40, 128 )
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z_index = -3
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frames = SubResource( 5 )
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playing = true
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