climbray only checks for ladder layer
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@ -645,7 +645,7 @@ shape = SubResource( 39 )
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position = Vector2( 0.5, 10 )
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enabled = true
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cast_to = Vector2( 0, -10 )
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collision_mask = 4
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collision_mask = 64
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collide_with_areas = true
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collide_with_bodies = false
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