more fami stuff
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fbac189239
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77f38526bc
11 changed files with 54 additions and 35 deletions
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@ -103,7 +103,7 @@ func _on_PushedBack_state_entered() -> void:
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func _on_Dying_state_entered() -> void:
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animation_player.play("die", 0.25)
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_roar()
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Audio.play_sound(Audio.a_famira_die, Audio.ac_boss)
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func _on_Chasing_state_physics_processing(delta) -> void:
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@ -1,4 +1,4 @@
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[gd_scene load_steps=58 format=2]
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[gd_scene load_steps=57 format=2]
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[ext_resource path="res://objects/enemy/boss/famira.gd" type="Script" id=1]
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[ext_resource path="res://shaders/scale3x.gdshader" type="Shader" id=2]
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@ -26,7 +26,6 @@
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[ext_resource path="res://graphics/enemy/boss/fami_parts/head_lower.png" type="Texture" id=24]
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[ext_resource path="res://graphics/enemy/boss/fami_parts/head_upper.png" type="Texture" id=25]
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[ext_resource path="res://graphics/enemy/boss/fami_parts/mouth_tendril.png" type="Texture" id=26]
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[ext_resource path="res://audio/sounds/fami_grumble.ogg" type="AudioStream" id=27]
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[ext_resource path="res://graphics/enemy/boss/famira_fire.png" type="Texture" id=28]
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[ext_resource path="res://graphics/enemy/boss/fami_parts/leg_lower.png" type="Texture" id=29]
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[ext_resource path="res://graphics/enemy/boss/fami_parts/hand.png" type="Texture" id=30]
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@ -533,7 +532,7 @@ tracks/12/keys = {
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[sub_resource type="Animation" id=12]
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resource_name = "die"
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length = 8.0
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length = 11.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("Hip/Body:rotation_degrees")
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tracks/0/interp = 1
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@ -4240,25 +4239,25 @@ collision_mask = 128
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monitorable = false
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[node name="Body" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 0.00459766, -23.9291 )
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rotation = -0.0114701
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position = Vector2( -3.99538, -23.9291 )
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rotation = -0.0114693
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shape = SubResource( 13 )
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[node name="Brain" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 11.5069, -96.7914 )
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rotation = 2.48158
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position = Vector2( 28.8937, -94.5452 )
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rotation = 2.97362
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z_index = 100
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shape = SubResource( 14 )
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[node name="LowerJaw" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( -21.3083, -76.1164 )
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rotation = 1.66395
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position = Vector2( -8.729, -72.6809 )
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rotation = 1.68893
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z_index = 100
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shape = SubResource( 15 )
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[node name="UpperJaw" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( -21.8184, -103.259 )
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rotation = -1.66239
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position = Vector2( 2.60798, -115.968 )
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rotation = -1.16805
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z_index = 100
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shape = SubResource( 16 )
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@ -4374,7 +4373,6 @@ collide_with_areas = true
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collide_with_bodies = false
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[node name="Grumble" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 27 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
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@ -38,6 +38,7 @@ onready var head_sprite = $"%Head"
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func _physics_process(delta: float) -> void:
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print(global_position)
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match state:
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State.DEAD:
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return
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@ -171,4 +172,6 @@ func _on_animation_finished(anim_name: String) -> void:
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"Beam":
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state = State.STAND
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"die":
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pass
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var map = Game.get_map()
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var gover = load("res://menus/game_over.tscn").instance()
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map.add_child(gover)
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@ -2203,7 +2203,7 @@ update_scale = false
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[node name="KneeBack" type="Sprite" parent="Axle"]
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modulate = Color( 0.74902, 0.74902, 0.74902, 1 )
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position = Vector2( 6.25088, 28.1233 )
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position = Vector2( 6.25089, 28.1233 )
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scale = Vector2( 1, -1 )
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z_index = -1
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texture = ExtResource( 8 )
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