improved mixing as much as i can + finally fixed bonus dialogue

This commit is contained in:
pennyrigate 2024-07-13 18:05:48 -04:00
parent c6120801e4
commit 77737e009e
15 changed files with 33 additions and 6 deletions

View file

@ -329,3 +329,17 @@ func _on_player_died() -> void:
# freezeframe
Game.freeze_frame(0.3)
func check_time_bonus():
var map = get_map()
if keys >= 50 and _get_shards() >= 5:
# 100% time bonus
if time < map.target_time_100:
return true
else:
return false
else:
# any% time bonus
if time < map.target_time_any:
return true
else:
return false